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  #1  
Old October 26th, 2006, 06:09 PM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Ok, so I said I wouldn't report any more bugs. I lied, I find too many of the damnable things. :-/


32) The shield regenertor says it'll regen 52 shields per second (or whatever it is depending on your tech level). But in combat its only doing about 2/s.

33) I added an afterburner to a fighter. Yet its speed kept being reported at 21, 21 (18 quantum engines + 3 bonus).

34) In combat the fighters actual speed is 44. This also happens to drones - they go much faster than they say. I'm guessing this is intended, but they still mis-report their speed.
- Also if the speed is double then that means the fighters speed as actually 22 and thus the afterburner was being taken into account. It just wasn't reported as such on the design screen.

35) I had fighters with lots of different types of weapons, many of which used ordanance. They went chasing after some drones to kill. Thing was that when they reached the drones they stayed back and used their longer-range weapons rather than got close. This was a problem because they eventually ran out of ordanace, yet remained too far away to use their non-ordanace weapons. They were set to "optimal fire range".

36) Why does a minefield that just been cleared get marked? SHouldn't it only mark minefields if there are still mines and remove the mark when they are cleared?

37) FATAL ERROR - Game died. - Strategic Combat. The enemy came through a warppoint that I had a dreadnaught on the other side of. Two ships that I could see. 8x speed. Game crashed.
I can't give a memory address for the error because SEV wasn't willing to show it (even though I know there was an error dialog behind the grey screen).

38) ANOTHER FATAL ERROR - I was trying to recover fighters (no idea how to, just learning), and clicked "recover unit" on launch-recover - the game died. Again no memory address.



That'll do. I know I won't report any more because I won't play SEV any more until its been heavily patched - those two fatal errors cost me a good hour or so of gaming (I don't use autosave - as saving takes FOREVER in this game).
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  #2  
Old October 26th, 2006, 06:13 PM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

34) isn't a bug. SE5 just doesn't tell you combat speed. For ships that doesn't matter because its the same; fighters work a little bit differently..
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  #3  
Old October 27th, 2006, 11:55 AM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Shadowstar:

Quote:
Phoenix-D said:
34) isn't a bug. SE5 just doesn't tell you combat speed. For ships that doesn't matter because its the same; fighters work a little bit differently..
So what does the "21, 21" on the ship design represet then? I thought it was space and ground combat speeds.

Not to mention - fighters can't fly anywhere OTHER than in combat (be it ground or space), so there's no point showing star-system speed.
Thus I'm going to stick to my guns and call it a bug. At the very least if it's intended then it's poor design. :-/
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Old October 27th, 2006, 02:04 PM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

It is. Space (strategic) and ground movement (tactical). Fighters CAN fly in-system, by the way. Don't ask me why combat space movement isn't in there I don't know either.
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  #5  
Old October 28th, 2006, 08:09 AM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Quote:
Phoenix-D said:
It is. Space (strategic) and ground movement (tactical). Fighters CAN fly in-system, by the way.
I think we're communicating at odds here.
I've seen fighters can do the following:
- Fly around in space combat (speed double stated).
- Ground combat.

I've never managed to get them fly to around on the strategic map, that's what the carriers are for. Thus my comment about not needing the strategic movement number because they can't actually do it.
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Old October 28th, 2006, 11:51 AM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

Except you're wrong. Fighters can move around on the system map just fine. They can't warp, and the turn they're launched they only get one movement point, but other than that- they work like a ship.
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  #7  
Old October 28th, 2006, 03:39 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

I just had an AI demand I remove my ships from a system I've not yet heard of O_O

Also, somehow the AI managed to move half a dozen ships which had all their engines destroyed or rendered inoperational by damage *11* hexes in one turn, ending up with the rest of his undamaged ships from the same attack. I.e., as if they weren't damaged at all.
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  #8  
Old October 29th, 2006, 05:33 AM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Quote:
Phoenix-D said:
Except you're wrong. Fighters can move around on the system map just fine. They can't warp, and the turn they're launched they only get one movement point, but other than that- they work like a ship.
Really? Because they didn't do it when I tried and had no number (i.e. 1/1) showing their movemement points.

And if they only get one movement point that it's STILL mis-reported the movement points, because instead of 21 it gets 1. :-/



Quote:
I just had an AI demand I remove my ships from a system I've not yet heard of O_O
That happened to me as well, a couple of times but I forgot to report it.
The system certainly wasn't exploreed and yet the AI was demanding I clear out (I think it was asking me to lose my colonies there actually). I did have colonies in one of their systems - just not the named one.
I certainly wasn't allied though I may have had a treaty.
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