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  #1  
Old October 27th, 2006, 09:06 PM

aegisx aegisx is offline
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Default Re: You\'re thoughts please!



Do functions get overriden? So if I declare a function in the Main script file, and the same one exists in an included script, will the new one override the old?
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  #2  
Old October 27th, 2006, 09:12 PM
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Captain Kwok Captain Kwok is offline
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Default Re: You\'re thoughts please!

The Empire specific scripts will overwrite any variables etc. in the general AI files.

But if you wanted to make a special design creation sequence for your modded race, you could modify the default one and give it a new name and include that file as a reference in place of the other script in your AI's main script file.
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Old October 27th, 2006, 09:36 PM

aegisx aegisx is offline
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Default Re: You\'re thoughts please!

Thats what I had been doing. It would be a pain to manage as the base scripts change though, would have to merge them into the new script.
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Old October 28th, 2006, 04:55 AM

pujal pujal is offline
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Default Re: You\'re thoughts please!

Digging through the ai scripts, found this:
Code:

//------------------------------------------------------------------------
// Compute_Spending_Resources
//------------------------------------------------------------------------
function Compute_Spending_Resources returns boolean
params
vars
total_resources: Resources
begin
return TRUE

call total_resources.clear()
call total_resources.Add(Sys_AI_Empire_Stats_Get_Curren t_Resources(sys_long_Player_ID))
call total_resources.Subtract(Sys_AI_Empire_Stats_Get_T otal_Queue_Usage_Per_Turn(sys_long_Player_ID))

call gbl_resources_vehicles.assign(total_resources)
call gbl_resources_vehicles.multiply(lng_Overall_Spendi ng_Pct_Vehicle_Construction / 100)

call gbl_resources_units.assign(total_resources)
call gbl_resources_units.multiply(lng_Overall_Spending_ Pct_Unit_Construction / 100)

call gbl_resources_facilities.assign(total_resources)
call gbl_resources_facilities.multiply(lng_Overall_Spen ding_Pct_Facility_Construction / 100)

end


Correct me if I'm wrong, but this code is never run in the begin/end statements as it returns right at the beginning??
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Old October 28th, 2006, 10:35 AM

aegisx aegisx is offline
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Default Re: You\'re thoughts please!

Is there a way, in a csf script, to get what turn you are on? i.e 5,10,15?
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Old October 28th, 2006, 12:13 PM

shinigami shinigami is offline
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Default Re: You\'re thoughts please!

There are several date related references in the script sections of MainStrings.txt.

As for how to use them... haven't a clue.
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Old October 28th, 2006, 12:15 PM

Raapys Raapys is offline
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Default Re: You\'re thoughts please!

Code:
set gbl_ai_state_date_of_last_attack_state := sys_long_Game_Date



Suppose sys_long_Game_Date is the current date, then? And Sys_Get_Game_Start_Date could be used to get the start date.
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