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Old October 28th, 2006, 09:03 AM
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Twan Twan is offline
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Default Re: Conceptual Balance (Discussion)

About pretenders I'd like to see more misc slots added to the actually very weak ones (and/or perhaps some 1 in one path become 2) like it was done for dom2.

I also think that indie mages and shamans are overpriced (the question is less if it's intentional but if it's a good idea if you want to have all units useful ; in most paths 1 isn't sufficient to make a booster and diversity doesn't really worth to pay 180++ gold for a -sometimes old- mage you'll have to empower anyway).

For light cavalry I would reduce the price instead of making it more effective (say 15-18 gp if the standard archers stay at 10). Reducing the cost would make fast defensive armies (sufficiently big to inflict signifiant casualties to a normal one) a viable strategy without reducing the friendly fire if you use light cavalry as a reinforcement for other troops.

I think the price of light infantry should be reduced a little too (say worse militia 5-6, ultralight/tribesmen/light without javelins 7, most light 8). With more ressources to build heavies the light troops become even more useless than in dom 2 (of course you have more gold, but who will make prot 6 soldiers instead of keeping it for castles and mages ?). And reducing prices for weak units is globally a better idea IMO than raising prices for usefull ones, as it gives more utility to national leaders (with smaller armies the actually rarely used generals would never be used).

PS : about horror marking I also support a big nerf. As it is you just need 3-4 S2 mages, a level 1 research and about 20 gems, to condemn a SC to chain death (see the sad story of my pretender here)
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Old October 28th, 2006, 09:26 AM
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Default Re: Conceptual Balance (Discussion)

Quote:
Twan said:PS : about horror marking I also support a big nerf. As it is you just need 3-4 S2 mages, a level 1 research and about 20 gems, to condemn a SC to chain death (see the sad story of my pretender here)
I quite like the Horror Mark as it makes people think more than 0 times before they roll out an SC.

Then again, I also understand the concerns about it's power. Perhaps the Thaum 1 spell should be MR resistable (vaguely useful before Antimagic items are mass-produced) and there could be a higher-level Horror Mark that can't be resisted by MR. A Blood/astral Horror Mark spell would also be funky.

But then again, you can't create new spells. Saddness.
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