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Old October 31st, 2006, 12:57 PM

Yimboli Yimboli is offline
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Default Re: Any way to have a ship cycle its weapons/targets?

I had issues with this in se4. The se4 solution was to factor your enemy's average ship defenses into the order which you added weapons to your designs. It probably isn't smart, for example, to add shield depletors after "all damage" weapons because the fire order would lead your ships to take down shields with all damage weapons and then be left with nothing to use the depletors on, basically wasting them. I always thought this was an assinine solution because a much better answer would be to enhance the strategic combat AI. But Malfaydor is but a wee company so enhancements take a long time.

I'm not sure if there's another workaround in se5. If the strategic combat scripts are moddable we can go to town and fix it ourselves! but I have no idea if it is...
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