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November 4th, 2006, 03:32 AM
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Second Lieutenant
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Re: Solution for Magic Duel
Did you try after or before patching ?
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November 4th, 2006, 03:33 AM
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Lieutenant General
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Re: Solution for Magic Duel
Before...but...they didn't say this in the patch list! OMU, must check the patch.
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November 4th, 2006, 03:36 AM
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Second Lieutenant
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Re: Solution for Magic Duel
Ok, assume it exists. Do you like it ?
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November 4th, 2006, 03:43 AM
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Lieutenant General
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Re: Solution for Magic Duel
I don't see anything like that in the game, even after patching. Playing EA Tien.
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November 4th, 2006, 03:43 AM
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National Security Advisor
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Re: Solution for Magic Duel
There are few weird things with that. First, it'd cancel any possible negative Astral effects as well as good.
It'd cancel out Luck and Body Ethereal cast from AoE 1 spells.
I'm not sure how it would work. Perhaps negative Astral bonus. Then Pendant of Ignorance would make them lose Astral magic in strategic map as well. That would mean that they can be Mind Hunted. Mental Seal shouldn't make astral mages suspectible to Mind Hunt.
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November 4th, 2006, 04:03 AM
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Second Lieutenant
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Re: Solution for Magic Duel
Quote:
Endoperez said:
There are few weird things with that. First, it'd cancel any possible negative Astral effects as well as good.
It'd cancel out Luck and Body Ethereal cast from AoE 1 spells.
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And that's the point. Otherwise SC's would use Mental Seal. Magic Duel was designed to keep SC's in check. But it doesn't discriminate. Magic Duel is carpet bombing in vague direction of astral mages. I made up Mental Seal to make it possible for weak astral mages who are NOT SC's to survive battles.
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November 4th, 2006, 04:05 AM
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Sergeant
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Re: Solution for Magic Duel
Mental Seal seems OK for mages that have paths other than Astral as you don't have to use it all the time, just when you're fighting S1 or higher mages.
The item, I don't know, probably wouldn't use it as you can just cast Mental Seal instead and save gems.
Is this a hypothetical? I don't see it anywhere before or after the patch either.
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November 4th, 2006, 04:11 AM
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Second Lieutenant
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Re: Solution for Magic Duel
Quote:
dirtywick said:
Is this a hypothetical? I don't see it anywhere before or after the patch either.
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Yes, it's fully fictional. But assuming that modding commands get a little extended (it's already possible to mod spells somewhat) it could be possible to make the spell give negative astral bonus.
Potential problems:
- how to prevent combat AI from casting it without permission ?
- it can easily fail if enemy mages go first.
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November 4th, 2006, 04:47 AM
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Sergeant
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Re: Solution for Magic Duel
Quote:
B0rsuk said:
Potential problems:
- how to prevent combat AI from casting it without permission ?
- it can easily fail if enemy mages go first.
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Also, I really have no idea what orders a mage defaults to when it can't cast spells anymore. Does it go forward to melee? Wouldn't want that to happen either.
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November 3rd, 2006, 05:48 PM
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General
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Re: Solution for Magic Duel
Quote:
B0rsuk said:
Yes, it's fully fictional. But assuming that modding commands get a little extended (it's already possible to mod spells somewhat) it could be possible to make the spell give negative astral bonus.
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I would be pretty surprised if you could mod a spell of this type into existance. Mods generally allow you to change the behavior of existing game functionality. I know of no functionality that does this.
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