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  #1  
Old November 14th, 2006, 07:58 PM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Imperator Fyron said:
Devnullicus said:
that's by design. You need to pick a valid mod directory for the editor to work.


So you have to use task manager to kill the process of the program if you decide to cancel? :-\
Hmmm, well, ok, that sounds extreme. What it seems like it SHOULD do is that when you cancel, it should tell you that "that's a bad thing, bad modder" and then just not show the editor window (i.e. cancel here just cancels the request to bring up the editor window).

I did something similar already if you're setting the mod directory from the menu - it sound like I should add that kind of functionality to the editor window as well.
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Old November 15th, 2006, 04:11 AM

Shadowstar Shadowstar is offline
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Default Re: Space Empires V Editor 1.2 Released

Quote:
Devnullicus said:
Hmmm, well, ok, that sounds extreme. What it seems like it SHOULD do is that when you cancel, it should tell you that "that's a bad thing, bad modder" and then just not show the editor window (i.e. cancel here just cancels the request to bring up the editor window).
The only reason I mentioned it is because I have worked as a tester before and am trained to do stupid or non-sensical things when I first try out a program, just to see if I can break it.
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Old November 15th, 2006, 07:51 AM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.2 Released

OK, I'm sick of starting a new thread for every release of the editor, so I'll just announce it in the original thread from now on (btw, 1.3 is now released! )
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