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  #1  
Old November 30th, 2006, 11:29 PM
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Default Re: Base Design Theory

Quote:
Dejavuproned said:
...I belive I only had destroyer, maybe early light cruiser hulls which could fit only a couple repair bays.
Grrr this drives me nuts about stock! In my mod you will be able to use freighter hulls as platforms for repair ships. And freighter hulls in my mod also have reduced maintenance costs, crew demands, and life support demands. I think Balance Mod does the same thing? Is that what you are using?

Agreed to disagree! Great discussion and thank you for joining me in it! I feel we both raised some very good points that will help other players to formulate their own plan without having to use the old hit-or-miss method.
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Old December 1st, 2006, 01:04 AM
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Default Re: Base Design Theory

The Balance Mod allows a number of components to be counted as cargo including Supply/Ordnance Storage, Repair Bays and Space Yards.
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Old December 1st, 2006, 01:15 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Base Design Theory

Quote:
Captain Kwok said:
The Balance Mod allows a number of components to be counted as cargo including Supply/Ordnance Storage, Repair Bays and Space Yards.
Yes! And yet another reason why it should be stock!
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Old December 1st, 2006, 12:48 PM

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Default Re: Base Design Theory

Love the discussion, this is getting interesting, and it's really gotten me thinking - the point of discussion after all!

Historically speaking, AR's (or fleet repair ships) have been based off of merchant hulls, as with tenders. Glad to hear you adjusted this Kwok, I'm using your your mod and when I get home tonight will try out using my freighter hulls!

Do freighters also allow robominers to count as cargo?
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Old December 1st, 2006, 01:03 PM
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Default Re: Base Design Theory

In Balance Mod they do.
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Old December 1st, 2006, 03:44 PM

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Default Re: Base Design Theory

Woo Woo! Thank you Captain Kwok!

Is there a discussion area for your mod? Do you take suggestions?
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