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Old December 5th, 2006, 03:01 PM
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Kana Kana is offline
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Default Re: Distance Increments?

Actually light travels at 299,792,458 METERS/sec. Which is 299,792.456 KM/sec. For all intensive purposes thats about 300,000 KM/sec = 1 Light Second.

So basically the combat map is 9,499.79/299,792.458 = 0.031687 = 3.1687 percent of a Light Second.

So the combat map is a max of approximately 9,500KM across. I assume the map is square. So that is 90,250,000 KM of combat area. Ok now my head is starting to hurt. I'm going to assume that each system hex is 10,000 km in size. 1 Million KM of area.

So basically the weapon ranges need to be in KM to match the speeds of movement which are in KM/sec, which match the combat time which is in minutes and seconds. So has anyone changed anything in mainstrings.txt to change the combat range descriptor to KM? Or are most of you just ignoring that it says LS, and think of it as KM?

Well this all actually helps me for both of my mods, I just now have to figure out how I want to implement the information.
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