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December 9th, 2006, 06:40 PM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: I need test subjects.
Thats great. Tnx. Changed it back.
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December 11th, 2006, 11:03 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
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Re: I need test subjects.
This is a really fun nation to play! After looking at it fairly thoroughly, I found some things to question (and/or complain about) though.
I think the head hunters are way too good. At 60 gold and an effective blood magic 4 (for hunting) they're far, far better than any other blood hunter in the game. I'd suggest lowering their #douse to 1. They'd still probably be the best in the game even then, but since they can't research it'd probably even out.
Why do the mages all have an increased lifespan?
Why do the black leigionaires cost so much? I understand they're elite, but 14 gold seems closer than 44. They're not THAT good afterall. Looks like a bunch of the other troops are overpriced too. What compared to other national elite troops like Pythium emerald guard (the best humans who cost considerably less) makes them worth this kind of money?
Why does the pretender have holy levels?
Finally, one of the Kisei X of [the?] Word units fight with 2 short swords. They cost more resources than the other variety, and they're worse. Without ambidexterity, they have lower attack scores than the #nratt 2 troops.
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December 12th, 2006, 07:31 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: I need test subjects.
Quote:
I think the head hunters are way too good. At 60 gold and an effective blood magic 4 (for hunting) they're far, far better than any other blood hunter in the game. I'd suggest lowering their #douse to 1. They'd still probably be the best in the game even then, but since they can't research it'd probably even out.
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Thats because I dont like the micro management of the blood sacrifices. I hunt for slaves in bulk instead of a trickle. Head hunters hunt at the level of 4 blood mage, but if a lot of people (2-3) dont like it I'll lower the douse to 1-2. Now the Head Hunter costs 90 instead of 60.
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Why do the mages all have an increased lifespan?
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I calculated age differently than Illwinter. Adding 10 max years for every 1 magic level. Magic is supposed to empower the mage not age him/her. Dom 3 is unforgiving enough without adding to it the mages that start the game dying.
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Why do the black leigionaires cost so much? I understand they're elite, but 14 gold seems closer than 44. They're not THAT good afterall. Looks like a bunch of the other troops are overpriced too. What compared to other national elite troops like Pythium emerald guard (the best humans who cost considerably less) makes them worth this kind of money?
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I priced the units using my own system. Also, the money in Dom 3 is not as important as in Dom 2. In mid game you get a lot of it. So 44 in the end is not much different than 14.
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Why does the pretender have holy levels?
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To show that by feeding the Pretender (blood sacrificing) the Rift opens even more. Read the Soul Juggler's description.
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Finally, one of the Kisei X of [the?] Word units fight with 2 short swords. They cost more resources than the other variety, and they're worse. Without ambidexterity, they have lower attack scores than the #nratt 2 troops.
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You are right I forgot to add ambidex. Uploaded the corrected version.
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February 3rd, 2007, 10:35 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: I need test subjects.
Kurgi now summons Lesser Horrors.
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May 4th, 2007, 09:23 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Re: I need test subjects.
Version 0.13
Inventory fixed.
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May 9th, 2007, 11:10 AM
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Captain
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Join Date: Feb 2005
Posts: 867
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Thanked 41 Times in 19 Posts
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Re: I need test subjects.
Version 0.14
-Night Terror gained abilities to summon Void beings and to cause insanity in enemy provinces;
-Keda Beast is made unique;
-Changed Keda Flier's sprite.
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May 9th, 2007, 12:20 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: I need test subjects.
Firstly, let me say that this my favorite mod, no question. Awesome schtick, excellent execution, great artwork.
Have you considered making most of the summons combat-summons? Do you know what happens when you copystats a horror and then summon it as a non-neutral? Does it still favor horror-marked enemies or not?
Have you considered making your custom horrors sent-summons instead of normal summons? If you give the nightmare some holy magic, you could send a bunch of them to attack a remote province and they'd be able to bless themselves. I'm not sure what blessing (if any) they'd get as a neutral summon.
Are there any other spells you might want to add? Examples of stuff I can do now:
* A blood/holy spell that only blesses magic beings.
* A spell that gives all sacred magic beings on your side (thus, all your horrors), say: berserking, fast movement, etc.
You can also add spells that give them the ability to horrormark enemies more efficiently, for example.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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