.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space

 
 
Thread Tools Display Modes
  #1  
Old December 11th, 2006, 12:22 PM

Jamiri Jamiri is offline
Corporal
 
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Jamiri is on a distinguished road
Default Re: Improving fun in combat

A 30-minutes 4X (exploxe, expand, exploit, exterminate) variant in the WW/SAIS universe would be really cool, where players could chose a race and then build their small empire, expand and then interact with the other races.

Could be run multiplayer over the Internet with some people meeting during their lunch break to fight it out.
  #2  
Old December 12th, 2006, 08:30 AM

Zogu Zogu is offline
Corporal
 
Join Date: Dec 2005
Location: Bromont, QC, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
Zogu is on a distinguished road
Default Re: Improving fun in combat

Jamiri, your proposal would require a whole redesign of the game engine (not to mention multiplayer support)! I'd say it would be a good idea for a WW spinoff (a mini galactic empire game with 3D action, for instance).

Too bad we can't have neutral ships or objects in combat zones. This is something I would have liked. For instance, a civilian ship caught in the crossfire, a totally hostile life form (which would attack every ship in the battlefield), or inanimate objects (such as asteroids or debris).

About the boarding of ships: I think there is a misunderstanding. I was only talking about boarding a ship for salvaging some parts (just like when we board an alien hulk). I was not talking about "stealing" ships. I can only imagine what I could do with a Vent Mother in my fleet... but as you said, that would make things too complicated.

About the presence of planets or stars: I think i had a "StarControl-centric view" on that topic. I understand that ships are in proportion in WW, so yes, planets wouldn't fit in the grid.

About broken ship systems: I was talking about damage that you can't repair onboard. You'd have to have your ship serviced in a homeworld (for a minimal fee). But that's ok, it's not a very important topic anyway.

Now I'll have to finish my "French translation" Mod for WW... or maybe go to sleep...
  #3  
Old December 12th, 2006, 09:48 AM

Jamiri Jamiri is offline
Corporal
 
Join Date: Oct 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
Jamiri is on a distinguished road
Default Re: Improving fun in combat

Quote:
Zogu said:
Jamiri, your proposal would require a whole redesign of the game engine (not to mention multiplayer support)! I'd say it would be a good idea for a WW spinoff (a mini galactic empire game with 3D action, for instance).
Yep, that's what I also had in mind, as Fingers said something about network programming and 3D support as one of his possible future experiments.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.