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January 17th, 2007, 10:43 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
Thanks: 150
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Re: [request for help] unique provinces ideas
Quote:
Agrajag said:
Cool!
I meant it as a knownfeature (which is a good tip for all suggestions - remember to state if its a known site or hidden)
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Ok, I will add the site to my list tonight (I'm currently at work)
Quote:
Also, I'm not sure if waste is appropraite, I rather tend to see "waste" provinces as those that are naturally uninhabitable, while this province is merely ravaged by war.
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Ok, so any land province will do (of course it's not for sea provinces) ^_^
Quote:
Something along the lines of:
19. a wild region or tract of land; desolate country, desert, or the like.
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... so, a waste
Quote:
How 'bout:
Land Name: [The?] Twisted Forst
Terrain: Forest
Dark Vines [x7]
49 Vine Ogres
70 Vine Men
No extra troops from poptype. Though I could see it recruiting blowpipes and/or druids.
Population - 1500 (the few that manage to reside next to the creatures of the twisted forest)
Manysites
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The dark wines as commanders, is it correct ?
Note that I can set a fixed poptype too, so I could use the poptype #37 (Woodsmen + druid).
*Any* command that is currently usable in .map file is recognized by my script (It took almost 10 hours of programming to make the functions that can parse a .map file to a perl structure and back, but now I can easily change any info in a programmer-friendly way and output the edited map code with only one function)
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January 17th, 2007, 12:39 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: [request for help] unique provinces ideas
You can make Dark Vines as commanders. In fact anything can be a pretender, or commander, or bodyguard, or troop. But there is a Vine King, and something called Ancient Presence, which you might want to consider.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 17th, 2007, 12:46 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: [request for help] unique provinces ideas
Yeah, I meant the dark vines as commanders. I don't know nuthin' 'bout no Vine King :X (it might be better for this province, but I really never met the Vine King)
Poptype #37 is indeed a good choice.
As for the waste part, you seperated what was basically one unit into two parts, the dictionary definition of "waste" was intended to complement what I said one sentence before about how I view "waste" provinces, it was the definition that fits my view the most (notice it is definition #19 :X)
I'll try and come up with some more ideas later, though besides a few minutes for the forum I'm a bit busy
(Definitely not as busy as Jack, taking 10 hours to program .map<->perl functions, nice work!)
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I'm in the IDF. (So any new reply by me is a very rare event.)
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January 17th, 2007, 01:11 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: [request for help] unique provinces ideas
Quote:
Gandalf Parker said:
You can make Dark Vines as commanders. In fact anything can be a pretender, or commander, or bodyguard, or troop.
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Oh, I know that I can make any unit a commander, I was just making sure that it was what Agrajag wanted.
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But there is a Vine King, and something called Ancient Presence, which you might want to consider.
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I know about the Vine king, and it could do indeed a good commander for this province (with or without the Dark Vines), but what is the "Ancient Presence" ?
I don't recall any corresponding summon, maybe it's from a random event ?
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January 17th, 2007, 01:38 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: [request for help] unique provinces ideas
Ancient Presence just looks like a mound of vines. It has magic. I used it as a special map item using it as a pretender for an AI. I dont remember all of its specials but it would be worth looking into. I think its number ID is 641
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 17th, 2007, 01:56 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: [request for help] unique provinces ideas
Here are a few I came up with (this is fun  ).
Land Name: Forest of Sighs
Terrain: Forest
Commanders: 5 Enchantress
Troops: 10 Hama Dryad, 20 Sprite
Poptype: woodsmen
Magic sites (visible): Forest of Joy, Forest of Pain
Land Name: Shimmering Mountains
Terrain: Mountain
Troops/commanders: 1 Vastness
Poptype: no special
Magic sites: Distortion
Land Name: Gardens of Rhuax
Terrain: Waste
Commanders: 10 Fire Elementals, 2 Adept of Pyriphlegeton
Troops: 50 Magma Children
Poptype: no special
Magic sites (visible): Gold Apple Tree, Fountain of Fire, Magma River, Ashen Fields
Hope they are ok.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 17th, 2007, 02:13 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: [request for help] unique provinces ideas
Thanks to all, things are starting to look interesting
With those provinces and some more, I will soon be able to update the online map parser to use special provinces for the "greater manysites options" (and for terrains type without any special site yet, I can always use my randomize_province() function)
I think that I will give to "normal" provinces a small chance to use a preset province too (something like 5% chance)
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January 17th, 2007, 02:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: [request for help] unique provinces ideas
It doesnt really matter if any of them are "ok" if we can get alot of them. If any of them are super disastrous or abit too much benefit for the amount of fight, it will balance off by showing up so rarely.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 17th, 2007, 03:25 PM
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Major General
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Join Date: Aug 2000
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Re: [request for help] unique provinces ideas
The Ancient Presence is from one of the more vicious and rare events in the game -- almost the entire population of the province dies, and the Ancient Presence leads a group of mandragoras or mannikin (can't remember which right now) to attack the garrison.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 17th, 2007, 03:33 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: [request for help] unique provinces ideas
It's both Mandragora and Mannikin, over 100 of them in total. Very nasty.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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