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February 6th, 2007, 12:17 AM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
Thanks: 0
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Re: Bug?
Quote:
DrPraetorious said:
Don't do it! With that island all to himself, T'ien Ch'i is a threat to the entire world, and we need to band together against him!
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This coming from the land of the ever feared Niefel Jarls. The land that tops the charts for Income, Gem Income and Research (and nearly tops it for province count).
You draw your own conclusions...
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February 6th, 2007, 12:41 AM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Bug?
An island like this one is a very large place to fortify, grow, and send forth flying and underwater Celestials! T'ien Ch'i, for all his lies of peace, has more capacity to rule the waves than anyone else... save perhaps we poor cave folk, but the charts make our plight clear!
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February 6th, 2007, 10:40 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
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Re: Bug?
Anyone wishes to sell some blood slaves, I can and will give gems (1:1 ratio!!!) and/or gold. Thanks a lot in advance.
About the Lanka vs. Yomi war... Well, I would not bet on Lanka's survival.
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February 6th, 2007, 02:08 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Bug?
Heh, no doubt. That was certainly the fastest I've ever gone from "sitting pretty" to "completely decimated". Immediately after committing all my forces into a struggle with Yomi (after a neat diplomatic feint from Mictlan, and believing that they were more occupied with Abyssia than they were), a massive hoard of savages broke all along our long border screaming for blood. They neatly hamstrung us, cutting off the reinforcements intended to overwhelm the Yomi nation with 2:1 odds. Cleverly destroying several of our smaller armies before they could regroup, a massive Mictlan army is about to storm one castle while the Yomi counterattack (which overwhelmed my now unsupported invading forces) prepares to take another and almost all of our forces have been most heinously slaughtered. Having no chance at this point against either one of the two nations carving up our empire, viceroy AI has been left in charge while I go into hiding in exile.
Good game all, and I look forward to playing again in the future.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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February 6th, 2007, 05:20 PM
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Sergeant
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Join Date: Aug 2006
Posts: 277
Thanks: 0
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Re: Bug?
Well, you made the mistake of having multiple small forces spread across your big(ish) territory. If you have had one or two main strike forces I would have considered to go after some easy pray, since you had 3 forts that time. But this way it was a chance that comes only once in a decade.
Thanks a for the game anyway.
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February 7th, 2007, 10:27 AM
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Second Lieutenant
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Join Date: Jul 2004
Posts: 449
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Re: Bug?
Now looking to trade for nature gems: I have astral, fire, limited quantities of air, limited quantities of death
Gem Brokers, Unlimited
T'ien Ch'i
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February 7th, 2007, 02:31 PM
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Sergeant
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Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
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Re: Bug?
Quote:
Terrel said:
Now looking to trade for nature gems: I have astral, fire, limited quantities of air, limited quantities of death
Gem Brokers, Unlimited
T'ien Ch'i
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Give violent humans nothing! They can still be stopped from owning whole island, if other folks not give them what they need!
They in need because siege force all wiped out when try to storm cave castle. We like fight in darkness!
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February 7th, 2007, 02:42 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Bug?
Yeah, as I mentioned I thought you were tied up with Abyssia (at least briefly), and I was routing everything I had into Yomi to try and press my advantage to bring that to a quick end so I could quickly swing around to move on you. You were too on the ball for that though. You had about a two turn window before my armies would have been built back up and able to repulse you (or at least stall you while my eastern armies finished up Yomi), and you capitalized on it perfectly. Well done!
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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February 7th, 2007, 06:34 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Advice for Marverni
Other people should feel free to expand.
Firstly, maerverni is not a strong position in the early game, even in experienced hands. Starting out in between two double-bless face-huggers, you were probably screwed no matter what you did.
But and however, you did make some defensive mistakes -
1) Don't split your army against a stronger opponent. Against a weaker opponent, you can split your army, but against a stronger opponent, it enables me to eat you piecemeal. If this means leaving one border completely undefended, this is what you have to do.
2) You want to fight as close to your capital as possible, so that you've had a few extra turns to reinforce. In fact, you want to make me *siege* your capital with your forces in it.
3) Get useful combat magic as soon as possible. Druids with gifts from heaven probably would not have been enough to save you - but it would have caused me horrific losses, especially in the afformentioned castle siege.
If you were heading for Gifts of Heaven as fast as you could and hadn't reached it yet, you probably should have just retreated. I know that's hard to do being attacked from both sides, though.
In general, I think Marverni is a poor choice for novice players, especially in MP, because you're so vulnerable to the rush. It's very powerful in the mid-game (with the ability to recruit druids everywhere. Aiee!) but the marverni national troops are weak even by human standards, even though they have competitive requisites.
Good game and good luck!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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