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  #1  
Old December 22nd, 2001, 05:19 PM
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Default Re: Need scenario ideas

Puke, Are you reading my mind? I was thinking exactly along those lines when the dead empire was suggested. I was thinking about leaving damaged ships laying around. But mothballed ones might be better because they wouldn't be a maintenance drain.

I'll have to work on that a little.

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Old December 26th, 2001, 06:04 PM
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Default Re: Need scenario ideas

quote:
Originally posted by geoschmo:
Puke, Are you reading my mind? I was thinking exactly along those lines when the dead empire was suggested. I was thinking about leaving damaged ships laying around. But mothballed ones might be better because they wouldn't be a maintenance drain.

I'll have to work on that a little.

Geoschmo



Better yet - do both! Mothball some heavily damaged ships, so they have to be unmothballed and then repaired.
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Old December 26th, 2001, 06:17 PM
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Default Re: Need scenario ideas

for that to work, you would have to have the technology to build them in the first place. you can only repair components that you have researched. if you just mothball them, they can be ships of any technology level.
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Old December 26th, 2001, 06:48 PM
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Default Re: Need scenario ideas

Can you analyze damaged ships & get tech advances from the damaged components? If you can, then with a big enough fleet of mothballed ships, you could analyze some ships to get the tech, then repair the rest.

Or maybe you should just be forced to protect the mothballed fleet until you could research enough tech to repair it (providing a bit more interest to the scenario).
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Old December 26th, 2001, 09:20 PM
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Default Re: Need scenario ideas

Nope, you can't analyze damaged components.

Btw, I will be posting my new sceario along these lines later today. Hope it's a good one. It was fun setting it up.

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Old December 26th, 2001, 11:42 PM

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Default Re: Need scenario ideas

Hey! I've seen that scenario! It was called "Barbarian Wars" in the old Nexus Magazine for Starfire Empires. It is an excellent game, using a 'closed' Warp Point to section off the "Dead Sector" of the Empire from the "Live" one. and now that you've brought up the idea, does anybody know if it is possible to create "closed" Warp Points, which are not immediately detectable?

Your defensive strategy can go up in smoke when you see the Bugs pouring into your Main Construction yards that you thought were safe...
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Old December 26th, 2001, 11:56 PM

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Default Re: Need scenario ideas

"know if it is possible to create "closed" Warp Points, which are not immediately detectable?"

Sorta. You can do this in the map editor (Last time I checked anyway, a few patches ago) BUT the warp-point that results is one-way only.

In other words, if you can't see it, you can't use it. So you can warp into a system with no way back to where you came..

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