.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 26th, 2001, 06:17 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Need scenario ideas

for that to work, you would have to have the technology to build them in the first place. you can only repair components that you have researched. if you just mothball them, they can be ships of any technology level.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old December 26th, 2001, 06:48 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Need scenario ideas

Can you analyze damaged ships & get tech advances from the damaged components? If you can, then with a big enough fleet of mothballed ships, you could analyze some ships to get the tech, then repair the rest.

Or maybe you should just be forced to protect the mothballed fleet until you could research enough tech to repair it (providing a bit more interest to the scenario).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #3  
Old December 26th, 2001, 09:20 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Need scenario ideas

Nope, you can't analyze damaged components.

Btw, I will be posting my new sceario along these lines later today. Hope it's a good one. It was fun setting it up.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old December 26th, 2001, 11:42 PM

Yorlum Yorlum is offline
Private
 
Join Date: Dec 2001
Location: Wisconsin
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Yorlum is on a distinguished road
Default Re: Need scenario ideas

Hey! I've seen that scenario! It was called "Barbarian Wars" in the old Nexus Magazine for Starfire Empires. It is an excellent game, using a 'closed' Warp Point to section off the "Dead Sector" of the Empire from the "Live" one. and now that you've brought up the idea, does anybody know if it is possible to create "closed" Warp Points, which are not immediately detectable?

Your defensive strategy can go up in smoke when you see the Bugs pouring into your Main Construction yards that you thought were safe...
__________________
You can get more with a smile and a charged bLaster-gun then with a smile alone
Reply With Quote
  #5  
Old December 26th, 2001, 11:56 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Need scenario ideas

"know if it is possible to create "closed" Warp Points, which are not immediately detectable?"

Sorta. You can do this in the map editor (Last time I checked anyway, a few patches ago) BUT the warp-point that results is one-way only.

In other words, if you can't see it, you can't use it. So you can warp into a system with no way back to where you came..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #6  
Old December 27th, 2001, 08:39 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Need scenario ideas

or you could make one with the sector cloak ability.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #7  
Old December 28th, 2001, 02:17 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Need scenario ideas

quote:
Originally posted by Puke:
or you could make one with the sector cloak ability.
Actually I tried this a few patches ago and it didn't work. I haven't checked recently, but don't think it's been changed.

The problem is you can't mask stellar objects (Stars, warp points, storms) only planets and asteroids.

You miight be able to do a mod with a blank bitmap as a warp point picture. Then you wouldn't be able to see it until you went through it, or at least clicked on it. I think the AI would probably know it's there though.

Geoschmo

[ 27 December 2001: Message edited by: geoschmo ]

__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.