Quote:
thejeff said:
Except that they tend to get ganged up, since they're perceived as unbalanced.
And given the perception of early game strength and late game weakness, I'm not certain, as I said above, that a nation that bumps off 2-3 neighbors and then is brought down when its strengths no longer apply is really balanced.
Finally, and somewhat tongue in cheek, that's not a statistically significant sample. Given the number of nations, even if Vanheim was twice as likely to win as any other nation, the observed distribution would not be unlikely.
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Again, if it was always one then it would be a balance problem. But I see the same situation plagueing other nations. Advanced players tend to know what maps and victory conditions mean everyone-gang-up-on Ermor, Ulm, Rylieh, Arcos, Ctis, etc etc.
No matter what map size or victory condition or game settings, if its always the same then there will ALWAYS be someone that has an advantage and must be taken out first. Venheim seems to be it for small maps (not tiny ones) and about 4 players. A blitz game. In a game like that, if someone takes Vanheim then hit them first. Dont try to get it changed so that Vanheim is ruined in all the other games (and you simply end up with a new nation who is usually a problem)