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March 6th, 2007, 02:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: the Mappers Wishlist
Apparently #startspell only works for one turn?
Do we have second and third confirmation on this?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 16th, 2007, 11:31 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: the Mappers Wishlist
If its not majorly prefereable for this not to happen, I would like a switch on map generation (command line switches) to do the random name assignments that is avaiable inside the map editor.
Unless having 1500 provinces named is a cpu drag making it a good idea for the default to be leaving that off. Then the extra steps to get it would make sense.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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March 16th, 2007, 12:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: the Mappers Wishlist
I would like a map switch (menu and command line) to set how many neighbors means nostart.
And then if it could let me know how many starts we ended up with that would be great also but not if thats too hard to add.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 15th, 2007, 12:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: the Mappers Wishlist
Im pasting the original first message here. Hopefully I will get around to editing the first messge to be more in style with the prefered format for wishlists and bug reports.
#patrol
This would allow for castles to be added to the map and the units placed there to be put on patrol instead of inside and on defence.
The way it is now, a castled province is actually weaker. It can be taken by a single scout and then taxed to death.
terrain markers
There are projects going on for automated naming or automated placing of provinces. We can find specific terrains but its hard to find specific features.
Such as DomMap added. Such as L4 would say that its bordered by 4 land. If its a water province then it can be named a pond or lake. If its a W4 marker on a land province then its an island. A W3L1 might mean a penninsula. It would also make it easier to auto-find chokepoints and dead-ends
Since the map-generator "knows" this info when it makes a map then it would be nice if it recorded it
#ifavailable X
The map is "digested" after all of the gods are turned in, and a fthrland file is created in the game directory for the game to play off of. At the moment things are abit confusing because a game-start screen will show ALL of the nations available, and it will let you pick any of them. But if you select one that is set as an AI in the map commands then your choice is just ignored which you dont find out until later (this is on server games).
If we had a command that could set an AI into the game IF its not taken by a human player then some fun scenarios could be created. A map could fill ALL of the AIs allowing players to choose what they want and then filling in everything else with computer players.
I will think of more later.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 15th, 2007, 12:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: the Mappers Wishlist
Or someone else that wants to can start a proper one for stickiness and this one can be unstickied as the dicussion thread
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 19th, 2007, 11:07 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: the Mappers Wishlist
I wish that the terrain "fresh water" when used by itself would mean fresh water. Lake or pond, not seawater. At the moment, it means there is some freshwater in the province such as a river or pond but you also have to flag it as some other land terrain. IF you set it for fresh water by itself, the game cosniders it to be plains (the default no-tag terrain) and puts land poptypes in it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 1st, 2007, 12:38 PM
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Sergeant
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Join Date: Apr 2007
Posts: 236
Thanks: 0
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Re: the Mappers Wishlist
I wish it were possible to modify maps such that each player can only see the portions of the map where they have either positive dominion or a physical presence (province control or scout). Neighboring provinces to those under control would also be visable.
In this way it would be possible to simulate a dungeon or labyrinth, where one truely does not know the layout of the land prior to exploration. Scouts would be at a very high premium.
The only significant impact on game mechanics would be that it would be impossible to target spells at provinces that one did not know about.
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