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Old April 1st, 2007, 04:08 AM

Docwho Docwho is offline
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Default Re: Being able to add a sphere world to the start

Yes I try that but it did not work. I also change the planetsize date file and added a no construted version to it also.

Still did not show up even after I made sure that there were text links for the old planets in the stellarobject file. And other Ideas?
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Old April 1st, 2007, 05:47 PM

Docwho Docwho is offline
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Default Re: Being able to add a sphere world to the start

Ok found the problem. It dose take a non ConstructedWorld type being added to the planetsize date file and then adding the links for them in the stellarobjecttypes. Man and I gave that great writeup on how to do it all and left a step out on what I was doing.


Well I now can start with them. Tho I think I have made a bug in the system due to adding them in. Still testing them out tho.
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Old June 25th, 2007, 07:20 PM

marhawkman marhawkman is offline
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Default Re: Being able to add a sphere world to the start

Quote:
Docwho said:
Ok found the problem. It dose take a non ConstructedWorld type being added to the planetsize date file and then adding the links for them in the stellarobjecttypes. Man and I gave that great writeup on how to do it all and left a step out on what I was doing.


Well I now can start with them. Tho I think I have made a bug in the system due to adding them in. Still testing them out tho.
So you basically copied it?

my experiments have come to the conclusion that you'd need to otherwide you'll only end up spawning them in random locations. (very annoying)

Also I think you'd need to specially construct the system so that it doesn't have warp points, etc.... spawn in random locations. unlike Ringworld you don't seem to be able to fly a ship though a Sphereworld.
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Old October 5th, 2007, 01:19 AM

Spectarofdeath Spectarofdeath is offline
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Default Re: Being able to add a sphere world to the start

Can always take the long, long, long way around.
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