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April 16th, 2007, 12:34 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Revelers=unrest, but not maenads
Troops that don't wear armor don't benefit from e9. Just like they don't benefit from Legions of steel.
Troops that don't have both armor and helm benefit less, since only one is boosted.
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April 16th, 2007, 12:45 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Revelers=unrest, but not maenads
Anyway,
I think the reveler plus pan=maenads would be nice for Pangaea. It would give the order minded pangaea players a chance to get maenads in a pinch. And it seems to fit thematically if both the reveler and Pan are present in a province.
The units are not free, as you will have unrest.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 16th, 2007, 12:58 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Revelers=unrest, but not maenads
Then just do it in an extremely low population province. Basically the same as free.
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April 16th, 2007, 04:20 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
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Re: Revelers=unrest, but not maenads
True,
But you still tie up an expensive unit making chaff. Sort of like having an expensive ermor mage sit and reanimate skeletons. It does produce free units, but I personally would not make it a high priority.
Pangaea, by nature, gets these free units as a racial bonus.
Even with 3 order, the turmoil created by battle generates them, so why not a reveler?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 16th, 2007, 05:20 PM
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Corporal
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Join Date: Oct 2006
Posts: 70
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Re: Revelers=unrest, but not maenads
Quote:
Xietor said:
True,
But you still tie up an expensive unit making chaff. Sort of like having an expensive ermor mage sit and reanimate skeletons. It does produce free units, but I personally would not make it a high priority.
Pangaea, by nature, gets these free units as a racial bonus.
Even with 3 order, the turmoil created by battle generates them, so why not a reveler?
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You don't tie up the Pan. Attracting the maenids is not an action. The Pan is free to perform any action, and the maenids will still appear, provided the Pan is in a province with turmoil (not unrest). I wish I were so lucky.......except for those darned claws.
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April 16th, 2007, 05:24 PM
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Corporal
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Join Date: Oct 2006
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Re: Revelers=unrest, but not maenads
By the way in my game I mentioned above I used nature 9 or 10, and earth 4. The earth didn't help with defense (my bad), just reinvigoration. The goal was for my troops to go berserk and then outlast the opponents as they wore out and panicked.
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April 16th, 2007, 05:04 PM
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Corporal
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Join Date: Oct 2006
Posts: 70
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Re: Revelers=unrest, but not maenads
Quote:
Xietor said:
Anyway,
I think the reveler plus pan=maenads would be nice for Pangaea. It would give the order minded pangaea players a chance to get maenads in a pinch. And it seems to fit thematically if both the reveler and Pan are present in a province.
The units are not free, as you will have unrest.
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If you're going to go with an order 3 scale the maenads won't occur.
Someone please correct me if the following is wrong.
I'm not sure how maenads give you unrest or how they cost anything (except they do eat).
The turmoil scale dosn't create unrest, just turmoil.
The turmoil scale spreads turmoil across povinces.
The maenads appear beacause of turmoil, not unrest.
The maenads themselves don't create turmoil or unrest.
The revelers create unrest, not turmoil.
Unrest reduces a province's income.
The revelers cost money, both to create and through home province unrest.
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