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May 15th, 2007, 10:48 AM
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Sergeant
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Join Date: Nov 2006
Posts: 220
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SEV Question: How/Can you move a base?
Can a base be loaded into a freighter (assuming it has capacity to hold the base)?
I wanna move a few bases to Warpoints and things of the sort. Is this possible? Any special considerations in doing it?
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May 15th, 2007, 10:54 AM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: SEV Question: How/Can you move a base?
No, not possible. The only way to have a starbase around a warppoint is to either have the warppoint on the same hex as a planet(unlikely) or to build it at the warppoint.
You can put a space yard on a ship, given that it's large enough.
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May 15th, 2007, 11:20 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: SEV Question: How/Can you move a base?
In one of my current games I can't yet build Space Yard ships so instead I have warp point defense ships. Filled with defence and weapons but minmum engines to get them to the Warp point.
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May 15th, 2007, 11:28 AM
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Corporal
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Join Date: Apr 2007
Posts: 135
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Re: SEV Question: How/Can you move a base?
Better to use sats than slow ships for that purpose IMHO.
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May 16th, 2007, 02:42 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
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Re: SEV Question: How/Can you move a base?
We have been requesting some means of one ship moving another (and so, by implications, a base) for a very long time. It is perfectly realistic, after all. Gigantic oil platforms are moved around by smaller vehicles, for example. So far, MM has not implemented this for us.
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May 19th, 2007, 08:06 AM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
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Re: SEV Question: How/Can you move a base?
Tug boats might be implementable if the barge/base/crippled enemy ship/whatever were thought of as external cargo.
With an external cargo setup, it could be possible to decide how much a ship can "carry". There could be techs associated with tugging/pushing. Anything from a grappling hook, to a docking clamp, to tractor beams. And the tow tech could provide maneuverability mods, max-weight limits, and speed mods.
And if it were done well, then it might even be possible to mod in ships that separate into several componants during combat. Maybe a quick-release docking clamp tech. And if it were done poorly, it might be possible to do a quick hack job and just make it a mandatory that there is only one tow tech per ship.
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May 19th, 2007, 09:26 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: SEV Question: How/Can you move a base?
The task was fairly simple to mod in SE4, just define a base as a ship, with the same maintenance bonus and tonnage as a base. Is the a simple, Is a Ship? flag available in SE5?
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May 19th, 2007, 02:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: SEV Question: How/Can you move a base?
In SE4, you could just mod the base to be able to use engines. Probably doable in SE5 as well.
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