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				May 20th, 2007, 02:02 PM
			
			
			
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 Sergeant |  | 
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				 Re: Perpetuality - The 60 Player MegaGame (Signup) 
 Don't worry people, the next 62 player megagame will be flawless. Thanks for Velusion's patience. |  
	
		
	
	
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				May 20th, 2007, 02:35 PM
			
			
			
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					Join Date: Mar 2006 Location: Germantown, Wisconsin, USA 
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				 Re: Perpetuality - The 60 Player MegaGame (Signup) 
 Man, I just caught this. I just deleted my trn file and I'll  redo my turn. 
				__________________ 
				Can you destroy the Earth? 
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh |  
	
		
	
	
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				May 20th, 2007, 02:57 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jan 2007 Location: Ohio 
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				 Re: Perpetuality - The 60 Player MegaGame (Signup) 
 Does it matter that I did my turn again before I deleted my .trn file? Last turn I had a hurricane hit my capitol and cause some unrest. After I deleted the .trn file and logged back in, there was no mention of the hurricane but the unrest was still there.What should I do?
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				May 20th, 2007, 03:15 PM
			
			
			
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				 Re: Perpetuality - The 60 Player MegaGame (Signup) 
 
	Quote: 
	
		| BigDisAwesome said:What should I do? 
 |  If you delete both .trn and .2h files on your computer (back them up), and then connect to the server, does it work? Shouldn't it work ok that way? |  
	
		
	
	
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				May 20th, 2007, 03:19 PM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Jan 2007 Location: Ohio 
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				 Re: Perpetuality - The 60 Player MegaGame (Signup) 
 Oh hell yes. Thanks Atul. GOODBYE HURRICANE! |  
	
		
	
	
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				May 20th, 2007, 05:32 PM
			
			
			
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				 Re: Perpetuality - The 60 Player MegaGame (Signup) 
 The same thing happened to me, but with a hailstorm and some brigands.  The solution that worked for BigDisAwesome worked for me, as well.
 I had the brigands come first and set up in a ruin in my capitol and raise unrest to 33.  Then from the new file I got hit with a hailstorm, but the unrest from the brigands was still there.  I assumed I was just clusterfunked and there was no solution to being hit with the ill effects from these two random negative events in the same turn.  But this solution worked and the unrest from the first random negative event is now gone.
 
				__________________"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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				May 20th, 2007, 05:38 PM
			
			
			
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				 Re: Perpetuality - The 60 Player MegaGame (Signup) 
 YES! 
With the new file I got a national hero    |  
	
		
	
	
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				May 20th, 2007, 05:55 PM
			
			
			
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					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
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				 Re: Perpetuality - The 60 Player MegaGame (Signup) 
  Meanwhile, I got an evil omen in my capital on the regenned turn.
 OTOH, I took fewer casualties in my first conquest, and my first archwitch has an extra random.
 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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				May 20th, 2007, 06:00 PM
			
			
			
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				 Re: Perpetuality - The 62 Player MegaGame (Signup) 
 I am glad I saw this. I now have -1 death in the battle and +1 badass Udum'ukinna. 
				__________________ 
				Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis |  
	
		
	
	
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				May 20th, 2007, 11:04 PM
			
			
			
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				 Re: Perpetuality - The 62 Player MegaGame (Signup) 
 I think it is never too soon to start a global dispelling alliance, hmmm?  Especially one specifically targeting Utterdark/BoT/etc...?
 Nations which join and don't cast taboo spells, especially Utterdark, may compete for globals normally.  Nations who haven't joined and cast a global or nations who cast a "bad" global will be targeted for collected dispellation (preferably by a high astral pretender/unit with 100+ gems from multiple players, to come as close to a guarantee as possible).  Dues consist of:
 
 A) Dispelling bad globals, or globals from nations outside the alliance.
 
 B) Donating astral gems to a dispellation.
 
 C) Attacking or casting damaging spells on banned nations (nations which cast bad globals).
 
 D) Paying dues, preferably in gems or cash (as it can be transfered easiest), which will be split between the nations that dispell or attack.  Dues are proportional to the number of enemy nations, and so will start at 0.
 
 What exactly constitutes dues, and which spells will be categorized as bad are up for discussion.
 
 Obviously, someone needs to regulate this alliance (I am willing to start, but I am new to this, so bear with me). A public place to keep records would also be good (so you aren't just trusting what the regulator says, and we aren't bloating this thread more than it already has been).  Someone with site skills would be appreciated here (otherwise the group will just grow exponentially).
 
 PM me if you want to join, or if you have ideas, or if you think you would be a good organizer/site maker... (please?)
 
 I will try posting a list of members each turn, unless someone else steps up.
 
 -Fate
 
			
			
			
			
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