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  #1  
Old June 9th, 2007, 07:20 PM
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Default Re: Castles don\'t stop armies from advancing, righ

Consider that the province is the size that your army can travel in a month (1 turn in Dom is a month). So the province is something like a county, and the castle is one town in it.

If an army beats the patrolling units then they can move thru a province without having to attack the castle.
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Old June 9th, 2007, 08:34 PM

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Default Re: Castles don\'t stop armies from advancing, righ

Jarvellan Wall appears as a magic site, doesn't it? I seem to remember there was no description when I clicked on it. So what is its function?
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Old June 9th, 2007, 08:55 PM

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Default Re: Castles don\'t stop armies from advancing, righ

Dosnt it give a castle with some sort of crazy supply bonus?
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Old June 10th, 2007, 04:30 AM
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Default Re: Castles don\'t stop armies from advancing, righ

Supply value 1000, admin almost nothing and defense value essentially 0, but it does give you a free fort.

Magic sites do not have any descriptions and if the ability is one of the ones that will not be listed, such as healing afflictions or holy fire, it won't show.
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Old June 10th, 2007, 05:39 AM
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Default Re: Castles don\'t stop armies from advancing, righ

Quote:
Edi said:Magic sites do not have any descriptions and if the ability is one of the ones that will not be listed, such as healing afflictions or holy fire, it won't show.
Oh, what sites heal afflictions? Can anyone list them? What other sites do secret stuff?
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Old June 10th, 2007, 05:56 AM
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Default Re: Castles don\'t stop armies from advancing, righ

I know provinces are big, but ancient/medieval armies are very big, too. Especially considering size of supply lines. Sitting next to a castle shouldn't be healthy. Castle is good base of operations. If you just ignore it, it can launch an attack on your flank or supply lines.

http://en.wikipedia.org/wiki/Medieva...r_and_foraging
http://en.wikipedia.org/wiki/Medieva...#Supply_trains

I understand it depends on how much abstraction you're going to accept. But current model (army on province = siege) sort of contradicts the 'provinces are big' argument.
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Old June 10th, 2007, 11:25 AM
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Default Re: Castles don\'t stop armies from advancing, righ

Quote:
Meglobob said:
Quote:
Edi said:Magic sites do not have any descriptions and if the ability is one of the ones that will not be listed, such as healing afflictions or holy fire, it won't show.
Oh, what sites heal afflictions? Can anyone list them? What other sites do secret stuff?
Lyfjaberg (50%) and the Healing Spring (10%). Yes, I finally installed Open Office, greatest memory hog known to man.

I don't really like that sites can have hidden effects that you don't know about until you look at the Dom3 DB, too.
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Old June 10th, 2007, 12:17 PM
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Default Re: Castles don\'t stop armies from advancing, righ

Quote:
lch said:
Quote:
Meglobob said:
Quote:
Edi said:Magic sites do not have any descriptions and if the ability is one of the ones that will not be listed, such as healing afflictions or holy fire, it won't show.
Oh, what sites heal afflictions? Can anyone list them? What other sites do secret stuff?
Lyfjaberg (50%) and the Healing Spring (10%). Yes, I finally installed Open Office, greatest memory hog known to man.

I don't really like that sites can have hidden effects that you don't know about until you look at the Dom3 DB, too.
Thanks Ich, yea I agree, a bit silly having hidden effects that you can only find out about via Edi's database.

I was hoping I had one of those to relocate my tartarian factory too, fairy queens are useless at healing afflictions, other nations already have chalice and GoH.
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