.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 28th, 2007, 02:36 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Quikness - what does it do exactly?

Best is not even a judgement call. It varies from nation to nation and unit to unit.

E9 is great with high protection units and mages.
If you've got low prot troops and no sacred mages it's useless.

Water is always good, but the defense bonus is best with high defense troops. If you've got a low defense, you'll get hit even with the +3.

The regen from nature is great on high hp troops, but even the lesser chance of afflictions isn't useful on something like flagellants. They die if they get hit.

Twist fate doesn't really help Neifel giants, but it doubles flagellants lifespan.

etc, etc.

Water and fire are probably the most generally useful. Everybody can benefit from more damage and more attacks. But they may not be the best for a particular nation.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.