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July 3rd, 2007, 02:24 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Off we go again
I'll turn off the timer next turn in case he risks to go stale, yes. But he played his turn this time already.
C'tis is already out of the game and it looks as if two other players are soon to be removed. I'm sorry, I didn't know that the map is this unbalanced when I proposed it, it's certainly looking nice. But it pits C'tis and Ulm against Kailasa and Caelum, which both have no means to defend against an early elephant rush, I think (which I chose not to do, but still), and Vanheim and Helheim have farmland and easy prey, too. Sorry for this imbalance and big props to LeSquide who played it out until his end.
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July 3rd, 2007, 09:35 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Off we go again
I knew this map was inbalanced when I started it. I took Marverni just for the challenge. They are surrounded only by forest and are in a location where they can easily be boxed in.
Still I am very sruprised that everyone has lasted so long. Usually in a MP some nation gets knocked out well before this.
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July 3rd, 2007, 04:59 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Off we go again
Grrrrrrr, I thought I disabled the timer in this game? Now I staled myself, it seems. 
Oh well, I guess I'll manage. Reverend Zombie / Helheim said that we could set him AI or let him stale as he won't be able to take turns until Monday. Does anybody have anything against turning off the timer until then, instead (thus losing about one hosting)?
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July 3rd, 2007, 05:48 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Off we go again
Nah, it fits the pace of the game, I don't mind waiting a bit.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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July 6th, 2007, 04:50 AM
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Sergeant
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Join Date: Feb 2007
Location: Berkeley, CA
Posts: 259
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Off we go again
Big props to Marverni, too. Darrel is fighting it out to the end. It is the honorable way to die. No easy victories!!
I have no problem with pausing this game. This one is moving at a slow and stately pace anyway. I will be on vacation from July 13-17, by the way. That's next weekend.
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill
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July 7th, 2007, 06:24 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Off we go again
Quote:
lch said:
C'tis is already out of the game and it looks as if two other players are soon to be removed. I'm sorry, I didn't know that the map is this unbalanced when I proposed it, it's certainly looking nice. But it pits C'tis and Ulm against Kailasa and Caelum, which both have no means to defend against an early elephant rush, I think (which I chose not to do, but still), and Vanheim and Helheim have farmland and easy prey, too. Sorry for this imbalance and big props to LeSquide who played it out until his end.
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Kailasa doesn't have elephants, and I didn't exactly rush C'tis.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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July 7th, 2007, 08:11 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Off we go again
Oh, didn't know that, then I take that back. The map still seems a little uneven and I just wanted to apologize for that.
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July 7th, 2007, 06:11 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Off we go again
It sure is a beautiful map though. Too bad it is uneven.
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July 7th, 2007, 06:36 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Off we go again
In all honesty, that doesn't bother me so much. On other maps (random or otherwise) there will still be better and worse spots. If you're in a good spot you try to use it, if you're in a bad spot you try to make up for it. I recently started a new game on the Glory of the Gods map. Fate decided that Ulm sat just south of a sea where R'lyeh reigned, and I was just south of him. He managed to conquer 5 provinces and then he had nowhere left to go, so with no other choise he attacked me and lost. It sucks, but it happens. And I'd rather have such things happen to me on beutifull maps than on ugly ones. 
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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July 7th, 2007, 08:10 PM
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Corporal
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Join Date: May 2007
Posts: 129
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Off we go again
I've played this map several times against computers, just to see how things go. 9 times out of 10, C'tis is the first nation out, though I'm not entirely sure why. Something about C'tis in EA? I'm not experienced enough to say. For the record, the other 1 time out of 10 is Arco, but he's doing ok. 
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