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July 20th, 2007, 12:10 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: New patch??
And it's also a minor bonus, when you're invading an empire with a Death-3 dominion, to not suffer from supply penalties. That doesn't mean you'd want a Death-3 on your *own* dominion.
Edit: yeah, Ulmish troops should definitely have their MR raised at the very least. Combined with their drain dominion, they should be quite magic-resistant, as opposed to requiring drain dominion to make them merely average.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 20th, 2007, 01:19 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: New patch??
The whole point of Ulm is that they are suceptible and afraid of magic. They might get other bonuses, but low MR stays.
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July 20th, 2007, 01:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: New patch??
Thematic? Too bad. I would have liked for Ulm to be the rock-paper-scissors "answer" to magic nations.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 20th, 2007, 02:07 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: New patch??
Okay, then. I guess I thought they had a different theme, but "susceptible to and afraid of magic" works too. Hmmm.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 20th, 2007, 02:51 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Re: New patch??
Allowing a Lord Guardian to enter the Forges Of Ulm and train an elite warrior, at a rate of 1 per turn would help. He could have decent mr gear, so he would not be 1 smited, and perhaps wield a 2hed sword of sharpness.
Given the slow rate of fire of arbalests, allowing smiths to start with the ability to cast earth meld would help a bit also.
Since Ulm is a thematic race of forgers, perhaps taking their capital should be really painful. Of course if your capital is being sieged, your income is lost and you are likely just delaying the inevitable.
Many good players take astral races, and MA Ulm has few answers to many of the potent spells that "magic resistance negates."
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 20th, 2007, 03:05 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: New patch??
> Okay, then. I guess I thought they had a different theme, but "susceptible to and afraid of magic" works too. Hmmm.
Why else ban magic and kill magic users?
Fear is a strong incentive to do stupid stuff 
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July 20th, 2007, 03:13 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: New patch??
Large numbers of cheap (but effective) troops are a form of answer to many of the MR-negates spells. Soul Slay hurts relatively less if it only kills a 10-gp warrior.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 20th, 2007, 03:15 PM
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Corporal
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Join Date: Mar 2004
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Re: New patch??
I would love to see MA ulm get a bonus to dominion spread. Make people struggle to keep the commoner's fear of magic out of their territories.
-Jeff
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