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  #1  
Old February 14th, 2002, 10:11 AM
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Default Re: AI longtime simulation feature

I thought about the stopping conditions Last night. Maybe this could be done by an extension of the victory condition setup, e.g. as a kind of victory/AI simulation stop condition. There are just a few disadvantages:

-the conditions cannot be changed during a game, means: you cannot simulate until one condition, change it, and go ahead to the next condition

-the conditions seem to be requested every 3 to 5 turns or so. I have tried to run a single human player (for weapons testing, ship setup and so forth), after the first few turns (it seems to be not always after the first turn), a victory window pops up plus a question about continuing the game

All right, I guess there are better solutions.

As for the additional stop/break simulation conditions, we have now:

1. War declaration
2. Hostile activity
3. Treaty breakage
4. Score point goal
5. Research area goal
6. First contact
7. Number of turns (of course)

Any additional ideas ?

I guess some of them are not possible or needed, but let's see, what else would be important for AI testing and for scenarios (dmm: thumbs up !)...
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Old February 14th, 2002, 10:52 AM

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Default Re: AI longtime simulation feature

The idea is very good, not only for modders but also to MM. Why not "train" the AI to improve it just as neural nets, decision trees or other algorithms? (In these structures engineers run a situation and lets the system deal with it, so they learn from them errors. With time the systems take better and better decisions).
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Old February 14th, 2002, 03:12 PM
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Default Re: AI longtime simulation feature

Me too I would welcome such a AI longtime simulation possibility.
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Old February 15th, 2002, 09:33 PM
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Default Re: AI longtime simulation feature

quote:
Originally posted by Shyrka:
The idea is very good, not only for modders but also to MM. Why not "train" the AI to improve it just as neural nets, decision trees or other algorithms? (In these structures engineers run a situation and lets the system deal with it, so they learn from them errors. With time the systems take better and better decisions).


Hey Shyrka, do you know "Fritz", my favorite chess program ? It has a self-optimizing engine which does not make the same error for a second time.

For SEIV this would be future music, but what a potential ! EDIT: "dreams of the future", of course. I am still thinking too much in german.

Regards from a dreaming PTF...

[ 15 February 2002: Message edited by: PsychoTechFreak ]

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Old February 16th, 2002, 01:50 PM

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Default Re: AI longtime simulation feature

quote:
Originally posted by PsychoTechFreak:


Hey Shyrka, do you know "Fritz", my favorite chess program ? It has a self-optimizing engine which does not make the same error for a second time.[ 15 February 2002: Message edited by: PsychoTechFreak ]



Really? Then that's exactly what I was thinking. SE4 is so deep that for making the AI more effective some training algorithm is needed.

Any "Fritz" related web page?
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Old February 17th, 2002, 10:04 AM
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Default Re: AI longtime simulation feature

quote:
Originally posted by Shyrka:

Any "Fritz" related web page?



Sure,

http://www.chessbase.com/catalog/product.asp?pid=85

I don't have the ver 7, this has been published just recently ,I have got ver 6, the older Versions are a lot cheaper.
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Old February 17th, 2002, 04:58 PM
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Default Re: AI longtime simulation feature

quote:
Originally posted by Shyrka:


Really? Then that's exactly what I was thinking. SE4 is so deep that for making the AI more effective some training algorithm is needed.

Any "Fritz" related web page?



Saludos Chaval!

Hey, I agree 100% with you... but sadly, this never will be for SE4. But I hope that SEV or SEVI (or something other 4X game!), will have an AI with learning capabilities some day.
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