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  #1  
Old August 4th, 2007, 03:13 PM
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Default Re: New Game: Mods over Europe (recruiting players

We talked about it in the IRC channel, Sombre wanted to keep the gem thing and make them a national summon instead... We convinced Sombre that the gem generating thing is too heavily unbalanced, but if he'd drop it they'll be fine. S4 still has many uses. Immobility is no problem considering Teleport and Gateway, and after all you can use them to Mind Hunt out of the box. Maybe the price could drop a bit, but gems for free is way too dangerous.
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  #2  
Old August 4th, 2007, 03:40 PM

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Default Re: New Game: Mods over Europe (recruiting players

Quote:
lch said:
after all you can use them to Mind Hunt out of the box.
Sure they can use mind hunt - but without a huge gem income it wont be used alot and the change will atleast put one of avernums staple units back from important to a minor support role.
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  #3  
Old August 4th, 2007, 04:43 PM
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Default Re: New Game: Mods over Europe (recruiting players

Go ahead and sign me up for Hoburg, Crossbows and Butter.

If the mod makers are reading this, I really wish they'd use less random picks ;P

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Old August 4th, 2007, 04:48 PM
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Default Re: New Game: Mods over Europe (recruiting players

THanks Sombre for all this work.


Where you suggesting that Hoburg is over powered or under powered above?
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Old August 4th, 2007, 05:11 PM
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Default Re: New Game: Mods over Europe (recruiting players

Uh. They have awful, awful, awful magic. I suspect they will suck.

Jazzepi
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  #6  
Old August 4th, 2007, 05:33 PM
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Default Re: New Game: Mods over Europe (recruiting players

Quote:
Jazzepi said:
Uh. They have awful, awful, awful magic. I suspect they will suck.

Jazzepi
Thats why i chose them, the sucking. I like being the underdog, Think of all that extra glory if i can lead the little people to vicory!
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Old August 4th, 2007, 05:34 PM
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Default Re: New Game: Mods over Europe (recruiting players

The kingdom's magic doesn't get any better

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Old August 4th, 2007, 05:14 PM

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Default Re: New Game: Mods over Europe (recruiting players

Sorry guys but im going to have to drop out now, I just cant grasp how to play avernum in their current gem starved form - atleast not enough to put up any real fight. I would select another nation but the others than interest me are taken.

Apologies but I just dont feel that my prescence as avernum would help the game.
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Old August 4th, 2007, 05:36 PM
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Default Re: New Game: Mods over Europe (recruiting players

Quote:
Shovah32 said:
Sorry guys but im going to have to drop out now, I just cant grasp how to play avernum in their current gem starved form - atleast not enough to put up any real fight. I would select another nation but the others than interest me are taken.

Apologies but I just dont feel that my prescence as avernum would help the game.
Don't drop out . Avernum is still cool. better than the halflings. those crystals can really do some damage even without the free gems. they might have a price reduction in the CB too.
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Old August 4th, 2007, 06:08 PM
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Default Re: New Game: Mods over Europe (recruiting players

I'll play Avernum if Shovan still doesn't want to play them.

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