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August 9th, 2007, 03:07 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Oh, sorry. Sent.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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August 9th, 2007, 04:00 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Awww, bummer. We could have had a third teammate! heheh
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August 9th, 2007, 05:15 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Started!
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August 9th, 2007, 05:18 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
So, there's 48 hours on the clock for the first turn (which hopefully won't even nearly be needed, but just in case of problems), and 24 hours for subsequent turns.
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August 9th, 2007, 10:17 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Good luck everybody!
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August 9th, 2007, 10:36 PM
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Private
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Join Date: Nov 2006
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
Sorry about the misunderstanding!
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August 10th, 2007, 03:49 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Allegiances (Team Game, Experimental - Recruit
I have mailed my turn but the server has not updated that on the page. I guess that means that I did something wrong.
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