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  #1  
Old August 26th, 2007, 03:57 AM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.4 Released

I have a plan I'm testing it now, but so far it's looking good. I'm organizing the scripts in a tree structure and you can open up the elements in the tree (i.e. the files) and see a list of alphabetized functions. Click on one and it opens the file at that line number. In addition, the editor will open the file in a tab rather than only being able to have one at a time open. So far, it's been easier than I thought to set up. Sometimes I love C#
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Old August 26th, 2007, 03:58 AM
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Fyron Fyron is offline
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Default Re: Space Empires V Editor 1.4 Released

I performed a silent edit on my post a few minutes after making it, adding a second paragraph. Hopefully you didn't miss it.
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Old August 26th, 2007, 04:21 AM

Devnullicus Devnullicus is offline
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Default Re: Space Empires V Editor 1.4 Released

I did miss it actually - thanks. What are you using the file for, just out of curiousity? Also, why not put it into a .ini format or XML instead of that format? Seems like it would be easy to put it into a more standardized format and then be able to use some standardized reading algorithm.
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Old August 26th, 2007, 05:13 AM
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Default Re: Space Empires V Editor 1.4 Released

Its a language syntax file for editplus. Its kind of an ugly format, but its what I have to work with. If someone wants to rework it into a more generalized format, I can post that on the site too.
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Old August 30th, 2007, 10:42 AM

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Default Re: Space Empires V Editor 1.4 Released

Any chance you could include a section in the Editor for the SystemTypes.txt file?
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Old August 30th, 2007, 01:01 PM
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Default Re: Space Empires V Editor 1.4 Released

I'm just glad your back Devnull, and that your willing to continue work on your great program.
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Old August 30th, 2007, 01:59 PM

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Default Re: Space Empires V Editor 1.4 Released

Yah, further development would be great. The program really speeds up modding and gives a much better overview.
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