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September 20th, 2007, 04:11 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: A question of range.....
Depends on whether you consider mounted or unmounted, seekers or direct fire, and it also depends on the mod's intent and its propulsion system. For instance, in stock I don't think the Wave Motion Gun even goes out beyond range 8 or 10 or so (unmounted), but weapons are allowed to go up to range 20.
I guess a general idea might be:
1-4: short
5-8: medium
9-20: long
But then, if ships are slow in your mod, you might want to adjust the ranges downward; if they are fast, you might want to adjust them upward.
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September 20th, 2007, 04:58 PM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
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Re: A question of range.....
Other than seekers, do ANY weapons actually go out s far as 20?
What weapons are usually considered as either short, medium, or long range, as a comparison?
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September 20th, 2007, 05:08 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: A question of range.....
In stock? No, I don't think so...
Short weapons:
ripper beam, early DUC, early APB
Medium weapons:
advanced DUC, midgame APB, early plasma missiles
Long weapons:
WMG, advanced APB, all other seekers
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The Ed draws near! What dost thou deaux?
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September 20th, 2007, 07:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: A question of range.....
My preferred scheme is more like:
1-3= short range
3-5= medium
5-6= long
Infinite= Missiles
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