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  #1  
Old September 28th, 2007, 08:30 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

That was my intention exactly (rings of regeneration), for both the circle masters and the enchantresses. I could switch out the Circle Masters for Wight Mages, also .

I'm also concerned about the *units* in chillsick swamp getting diseased, and might change that one.

The site placement can absolutely be manually over-ridden; from a schtick standpoint, the Academy Underneath is *in* the Sea Underneath.

If there's a consensus one way or the other I can easily tone these provinces down or whatever people want, I just picked what seemed to me to be a treasure-province level that people would actually fight over.
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Old September 28th, 2007, 11:43 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Sign me up.
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Old September 28th, 2007, 11:54 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Cool, welcome Velusion!
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Old September 29th, 2007, 11:20 AM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I'm in.
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Old September 29th, 2007, 12:10 PM

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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

I'd like to play too.
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Old September 29th, 2007, 01:52 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

Hey Baalz and Parcelt. Welcome!
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Old September 29th, 2007, 01:58 PM
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Default Re: Allegiances 2 (Large Team-Based Game, RECRUITI

So, looks like we'll have at least 7 teams, almost double what we had in the first game. We'll close off recruiting Monday or Tuesday, and get things started.

As last time, I'll random roll the teams, then random roll the theme for each team. Unless you guys want to do something different this time for theme selection? Bids or whatever. Let me know your thoughts...

Can't wait.
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