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September 28th, 2007, 11:54 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Cool, welcome Velusion!
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September 29th, 2007, 11:20 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Thanked 662 Times in 142 Posts
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I'm in.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 29th, 2007, 12:10 PM
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Corporal
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Join Date: Jun 2007
Posts: 179
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
I'd like to play too.
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September 29th, 2007, 01:52 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
Posts: 234
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Hey Baalz and Parcelt. Welcome!
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September 29th, 2007, 01:58 PM
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Sergeant
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Join Date: Feb 2007
Location: Austin, TX
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
So, looks like we'll have at least 7 teams, almost double what we had in the first game. We'll close off recruiting Monday or Tuesday, and get things started.
As last time, I'll random roll the teams, then random roll the theme for each team. Unless you guys want to do something different this time for theme selection? Bids or whatever. Let me know your thoughts...
Can't wait.
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September 29th, 2007, 01:59 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Bids would be cool, but I don't care that much either way.
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September 29th, 2007, 06:26 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
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Re: Allegiances 2 (Large Team-Based Game, RECRUITI
Since I'll be fixing the start locations (after assigning them randomly), bidding or drafting could be handled just fine, but would be a logistical challenge since, presumably, players would have to be paired into teams and *then* they would bid. What do we want for water nations?
Possible map arrangements:
1) Water in the middle, extending towards one edge if there's a third water position.
The all-water team has both starts in the middle, the mixed-water-Agartha team (if there is one) has a watery salient off to the side and Agartha is near the coast.
2) Spokes on a wheel.
The map is divided into "pie slices", and each team gets one start location near the middle of the map, and one start location near the edge of the map.
The water will, once-again, be "L" shaped, with the water team having an entire water pie, and the other water player have some more water near the edge of the map.
IF we have water teams -
1. TEAM - HAZY SHADE OF WINTER - Niefelheim + Ulm
2. TEAM - OM MANI PADMA, MOTHERF****R - Kailasa + T'ien Ch'i
3. TEAM - TOGA! TOGA! TOGA! - Pangaea + Arcoscephale
4. TEAM - PYRAMID POWER - Mictlan + C'tis
5. TEAM - DAWN OF EMPIRE - Sauromatia + Ermor
6. TEAM - ARE WE ON FIRE YET? - Abysia + Yomi
7. TEAM - GIBBERING ALL THE WAY - Agartha + R'lyeh
8. TEAM - DRUIDS ARE TOTALLY VIKINGS, RIGHT? - Helheim + Marverni
9. TEAM - DRUID = VIKING, EVERYTHING MAKES SENSE NOW - Tir na n'Og + Vanheim
10. TEAM - GLUB GLUB GLUB - Atlantis + Oceania
Caelum is left out. Caelum + Kailasa would be a logical team.
EA Agartha kicks *** in the water, but I'm a little worried about how Agartha survives in the event of war with another land player.
I eagerly await feedback - and Thrawn has the final word, in case of any disagreement. I'll start sending him maps as soon as we're sure
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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