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October 3rd, 2007, 09:42 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
I got distracted by actually playing Skaven in Dom3 and I haven't done as much as I was expecting to. I did do some balancing though.
Release by the weekend anyway.
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October 7th, 2007, 09:52 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
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Re: Skaven Nation. Warhammer based.
I will pray to the Horned Rat that this comes out before the end of the weekend :-)
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October 8th, 2007, 01:13 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Skaven Nation. Warhammer based.
Unfortunately there's no chance of that happening.
I've decided to take a break from modding new content to concentrate on playtesting and balance for a while. When the new patch comes out, several mods might need updates anyway.
So don't hold your breath waiting for content updates to this or to Empire. It'll be a while.
Sorry.
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October 20th, 2007, 02:52 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
This WILL be updated tomorrow. It WILL include at least:
6 Heroes - Warlord Queek, Plague Lord Skrolk, Grey Seer Thanquol, Boneripper the Rat Ogre Bodyguard, Deathmaster Snikch, Chief Warlord Ikit Claw.
Major changes to Plague Censers (they rock now, especially with N9 bless) and globadiers. Minor changes to many other units, including Warplightning Throwers that aren't parried by shields.
Many other tweaks and balance changes etc
It MIGHT include
7th hero, Master Moulder Throt the Unclean.
New Pretender - Bell of the Horned Rat.
New summon - Verminlord, Daemon of the Horned Rat.
Some of the graphics might not be 100% finished and chances are I still won't have gotten round to finishing the doomwheel or screaming bell graphics, but nevermind the placeholders look ok.
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October 20th, 2007, 06:03 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
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Re: Skaven Nation. Warhammer based.
Awsome....this mod is so fun to play. With all of the additional heroes I cant wait for the update.
I hope the verminlord summon is included. It was such a powerful and useful addition in the tabletop game that kept the furry ones from running so easily :-)
Again hats off to a great mod that totally captures the feel of the Skaven!!
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October 21st, 2007, 11:01 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Skaven Nation. Warhammer based.
Ugh,... I /really/ wanted to get these buggers released today. But I do have a good excuse - I unexpectedly had to go to the hospital today and have to go in for an upper endoscopy tomorrow.
4 of the 6 heroes are 100% finished, the remaining two need a bit more work. WILL be out very soon, believe me :]
It's great fun getting thanquol and sending out boneripper chewing people up - you can use him as a bodyguard too, but I've found he's more useful as a recurring charger. He has a form of limited immortality - as long as thanquol is alive he can always summon him back up using summon allies.
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October 21st, 2007, 12:22 PM
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Sergeant
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Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
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Re: Skaven Nation. Warhammer based.
Wouldn't it be more thematic for boneripper to be unique non-commander (assuming that can be modded), so he would indeed be only used as (Thanquol's) bodyguard?
Unique so there can be only one, would propably need recuperation to avoid collecting afflictions (though i think recuperation for all Rat Ogres might be thematic too).
What kind of paths will Vermin Lord have? (assuming it will be non-unique high level summon, right?)
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