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Old March 14th, 2002, 12:11 AM
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Default Re: Meson vs. Anti-Proton

Actually WMG has 30% bonus (which means that it will always have AT LEAST 30% chance of hitting target - no matter what) and torpedoes don't have any bonus.

[ 13 March 2002: Message edited by: Daynarr ]

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Old March 14th, 2002, 12:20 AM

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Default Re: Meson vs. Anti-Proton

Meson BLasters make good secondary weapons later in the game. Something to fire at the enemy while your heavier guns recharge, or just something to squeeze into that Last few kT of space you have left.
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Old March 14th, 2002, 12:27 AM
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Default Re: Meson vs. Anti-Proton

Wave Motion Gun, In my view, has a habit of always missing, Ship class to class, at Extreme range.

Which makes Light Cruisers armed with Null guns real handy
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Old March 14th, 2002, 12:31 AM
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Default Re: Meson vs. Anti-Proton

quote:
Actually WMG has 30% bonus (which means that it will always have AT LEAST 30% chance of hitting target - no matter what) and torpedoes don't have any bonus
That minimum to-hit thing has been fixed for gold.

It is now just a straight +30%.
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Old March 14th, 2002, 12:46 AM
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Default Re: Meson vs. Anti-Proton

Fixed? I consider that breaking it. I liked being able to give weapons a higher minimum to hit bonus. I guess the Target Acquired Gunnery Mount in Deathstalker's Mount Mod will have to be beefed up a bit (say, +1000 to hit bonus).
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Old March 16th, 2002, 10:47 AM

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Default Re: Meson vs. Anti-Proton

quote:
Originally posted by Suicide Junkie:
That minimum to-hit thing has been fixed for gold.

It is now just a straight +30%.



ummmmmmmmmmm.... ok? When did it not have +30%? Are you saying that combat sensors don't affect it anymore?
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Old March 16th, 2002, 10:58 AM
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Default Re: Meson vs. Anti-Proton

He's saying this: Before Gold, WMGs had a minimum of 31% chance to hit at any range at which they could shoot, regardless of whatever other modifiers would be in play. You could have -180% or so, and you'd still have a 31% chance to hit. AM torpedoes had a minimum of 11% (I think), and so on. Weapon mount bonuses did this too. In Gold, the minimum chance to hit has been "fixed" so that the weapon's chance to hit doesn't affect it. If you have Combat Sensors I and a WMG, you will still get a +25% and a +30%, for a total of +55%, to hit bonus. You will no longer have the increased minimum to hit, it will now be 1%.
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