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  #1  
Old November 17th, 2007, 07:15 PM
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Default Re: quick SEV gameplay questions

Ragnarok-X said:
"Wow. Now that is a good measurement about how much ppl like SEV. lol."


Actually, it is a very bad measurement. Most (all?) people in the Americas were sleeping. 4 AM for west coast, 7 AM on a Saturday for east coast...

"- Are there any mods (major ones) besides the balance mod ?"

The Wiki has quite a list going.
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Old November 17th, 2007, 07:28 PM
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Default Re: quick SEV gameplay questions

Quick one. Assuming i would like to create a facility that has the ability to scan the scan the system (i.e. get rid of the fog of war) for a range of X, how should the entry look ? I dont need the general things, but the ability entries.

Can it be modded so it requires a constant upkeep each turn ?
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Old November 17th, 2007, 07:34 PM
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Default Re: quick SEV gameplay questions

Use the same abilities as basic sensors. Maintenance is paid on all facilities.
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Old November 17th, 2007, 08:17 PM
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Default Re: quick SEV gameplay questions

You can get rid of fog of war in Settings.txt, if you want it removed completely.

Base Sight Range Colony := 0

Set to 25 or so and you'll cover the whole system.
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Old November 17th, 2007, 09:25 PM
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Default Re: quick SEV gameplay questions

No, i want to keep the fog of war, just want to get extra powerful fixed sensor stations.

LASTLY, about the upkeep. I realize their is maintenance, but would it be possible to add a negative radioactive generation ability so the facility dreains 1000 or what rads per turn ?
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Old November 17th, 2007, 09:49 PM
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Default Re: quick SEV gameplay questions

I do that with my facilities in GGmod.

I set the maintenance to zero, but have things such as the:
Hydrocarbon Power Plant:
- Generates -2000 organics per month
- Generates 5000 rads per month

Mineral miners use up some organics for workers, and a good deal of rads to power the equipment.

etc.
I've also got sensor facilities. Pricey, but handy. Cheaper to deploy a network of satellites in the hexes around your planet, although sats are vulnerable to weapons fire.
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Old November 18th, 2007, 01:22 PM
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Default Re: quick SEV gameplay questions

To Slick:

Personally, I use a pocket calculator. That way you don't have to guess, and can build more than a turn's worth of defenses, plus a spaceport, all still in 4 turns.

Of course, "Build one turn's worth" would be a great addition to the UI, even if still too simplistic.
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