.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 25th, 2007, 07:24 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: How to handle early game(MP) of EA Agartha ?

Quote:
Endoperez said:
Early Agartha can recruit Troglodytes. I've read that when massed, Troglodytes work very well. The initial shock causes lots of damage very quickly, and they can take a few hits, so they can kill and rout relatively strong armies without too many casualties.
They're also exremely buffable. In one game my opponent had a army of 50-60 troglodytes. I attack him. His spells;

Army of Lead, Will of the Fates, Mass Flight, Fog Warriors

Then the flying, 20 prot, lucky and mirror imaged trogds descendedn upon my army. It was brutal.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
  #2  
Old November 25th, 2007, 08:48 AM

Szumo Szumo is offline
Sergeant
 
Join Date: Jan 2007
Location: Poznań, Poland
Posts: 340
Thanks: 1
Thanked 5 Times in 4 Posts
Szumo is on a distinguished road
Default Re: How to handle early game(MP) of EA Agartha ?

Don't use bless with Early Agartha. Take an awake SC pretender (Risen Oracle works nice and is safe due to immortality), expand using troglodytes and independent archers only. Research to blade wind or magma eruption as fast as you can, then use your oracles as main damage dealers.
Middle game, Umbrals should you be your main army unit. 1 in 4 Earth Readers can summon them, and those who can should do so each month.
It would be good to have access to indy mages casting Wind Guide - this makes a lot of difference for your low precision mages.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.