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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 2nd, 2007, 12:34 AM

Maraxus Maraxus is offline
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Default Re: Nation: Githzerai

No, English is second language. Spelling or grammar?
Blind archers ... sounds funny.

I don't think, that a unit with that much attacks and a good defence be sacred ... okay, they could still be reasonably countered by arrows, unless you also add air bless, but imagine 9 attacks per square + 3 charge attacks, at 13,13,11,(11) with flaming weapons and quickness.

Inertial Blast ... Like Hadoken?

Deflect arrows ... okay, I just checked back to the "excited about next patch" thread - so, it is true, that in ranged combat shields just deflect the hit? I had other impressions both with high damage ranged attacks (Jotun Boulders) and shielded unarmored targets (Lion Tribe Infantry) - so it was only a bad impression. Well, I guess, I can add that in

The Dai-Zerain is an Assasin, no ritual caster (and it's late age anyway, no need for a level 4 path). ... But I could make him a bit cheaper - still, he should better be more expencive then a bane spider.



Aezeal: About Nature: Well, Inspiration went a far way, and I thought, they should summon spirits. Japanese seams to have lots of words for spirits, ghosts and such a stuff and without any further knowledge I wanted to use some. Add to this the Ying-Yang Dualism, I thought that not all those should be death magic, some need to be life-spirits and I thing they should be represented by nature.



PS: Oh, Btw, I appologise by all Japanese people reading this for the ab-use of their words.
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  #2  
Old December 2nd, 2007, 03:55 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Nation: Githzerai

Bane Spiders are hardly ever used; nothing to do with their cost, but your capital makes Black Sorcerers and Black Hunters and the bane spider prevents you from recruiting either. So if you want the dhai-zerain to be purely decorative, he's fine as is.

It's a problem - uncounterable assassins are unbalanced, and *counterable* assassins are not worth capital-only recruitment.
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  #3  
Old December 2nd, 2007, 09:09 AM

Maraxus Maraxus is offline
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Default Re: Nation: Githzerai

Okay, I have definitly verified, that the Prot 0 Def High shield trick does not work. I've set it to 20 for fun and arrows still hurt hart.
I probably have to wait for "onebattlespell"

For the same reason, the assasin is counterable - through he sure is strong, especially once you have Alteration 3. ... But seeing the mind blasting Star child for 85 and the "4 Longdead and a sling" Empoisoner for 110, I think, that 200 gold should be fine.

That the Dai-Zerain is capital only is not so much of a problem, since your casters are recruitable anywhere and you can use the super-cheap "Astral step" spell to get him to the front line. ... Btw, does any of the other teleportation effects allow a stealthy teleporter to land hidden in an enemy province? That would be even cooler.
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  #4  
Old December 2nd, 2007, 09:35 AM

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Default Re: Nation: Githzerai

I've seen a high parry shield with prot 1 or 0 (I forget) work. Can you post your code for us to have a look at?
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  #5  
Old December 2nd, 2007, 09:36 AM
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Burnsaber Burnsaber is offline
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Default Re: Nation: Githzerai

Njah. No you don't have to wait for #onebattlespell. You just hit the same "bug" as I did when making them. You need to specify the armor type immediately after the name, otherwise the game will take it as body armor.

This should work. I modded a buch of naked guys and gave this "shield" to them and pitted them against 40 Longbowmen. Not a single hit.

Code:

#newarmor 201
#name "I'm too sexy to be pierced"
#type 4
#rcost 0
#prot 0
#def 20
#enc 0
#end

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See this thread for the latest info concerning my mods.
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  #6  
Old December 2nd, 2007, 09:38 AM

Tyrian Tyrian is offline
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Default Re: Nation: Githzerai

You can simulate deflect arrows with an air shield. The Ghitz definitively needs something to protect them versus archer, they haven't troops can stand versus archer, they have too lost with hight cost.

You can give an unit with fly (too simulate in battle teleportation).This unit can be a sacred unit because they have a more stronger link with astral plan.
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  #7  
Old December 2nd, 2007, 11:52 AM

Aezeal Aezeal is offline
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Default Re: Nation: Githzerai

a shield would be better since you could then add airshield on top of it which should be possible thematically (why wouldn't you be able to use an airshield when deflecting arrows) a def 20 deflect arrows might be a bit to much though
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #8  
Old December 2nd, 2007, 02:13 PM

Shovah32 Shovah32 is offline
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Default Re: Nation: Githzerai

Maybe make the parry scale with the rank of the monk using it?
So lower level monks might have a small-medium chance to deflect the arrows, and your high ranking assassins could be practically immune to arrows.
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  #9  
Old December 2nd, 2007, 02:49 PM

Maraxus Maraxus is offline
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Default Re: Nation: Githzerai

Burnsaber: Yes, I did exacly the same lines. 2 hits out of 3 arrows falling into his square (after haveing an unspecificed impression that it does not work with Def 4). One of us definitly had an extra unlikely event. Let's test again.
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