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January 14th, 2008, 01:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: What Are the Drawbacks of High Misfortune?
That's a pretty good explanation, actually. Congrats on that.
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January 14th, 2008, 01:43 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: What Are the Drawbacks of High Misfortune?
I've had 5 events occur quite a few times (over a number of games). So, I thought it was that 3 was average for lots of provinces, 4 was rare, and 5 was very rare.
Unfortunately I don't have any saved games at the moment like that, because I've got Order3 in all my most recent games.
When events occur in your 'newly-conquered' provinces, I think you might not benefit from those events. I think I remember having provinces of mine conquered, and my ex-province had a gem event on that turn, and I got the gems into my gem inventory.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 14th, 2008, 01:46 PM
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Second Lieutenant
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Join Date: Jun 2007
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Thanked 6 Times in 3 Posts
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Re: What Are the Drawbacks of High Misfortune?
I don't have it with me, but I'm reasonably certain the manual says that certain spells that target provinces are anonymous, and so they show up as random events. That would cause more than three in a turn.
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January 14th, 2008, 01:50 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: What Are the Drawbacks of High Misfortune?
vfb:
But I think you can get the negative ones  Like barbarian attack.
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January 14th, 2008, 01:51 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: What Are the Drawbacks of High Misfortune?
Events are:
Kheledor: Priest, faith+300 gold
Hoburgia: Priest, faith+300 gold
Nireithal Bay: Air gems
Far Kheled: Festival, faith
Four events, none of them from a ritual, none of them in provinces where there was a battle.
Scales in this game were:
Turmoil 3, Growth 1, Luck 3, Drain 2.
At this point I had about half the provinces on a 157-province map.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 15th, 2008, 12:16 PM
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Private
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Join Date: Jan 2008
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Re: What Are the Drawbacks of High Misfortune?
Any possibility any of these are hidden site events? Not familiar with the sites.
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January 15th, 2008, 07:19 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: What Are the Drawbacks of High Misfortune?
There are hidden site side effects, but no hidden site events that I know of.
I've seen 4 true random events per turn quite frequently, and on rare occasion 5. Maybe you need +% to random events to get this, like Turmoil 3 Luck 3 scales?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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