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December 4th, 2009, 09:30 PM
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General
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Join Date: Apr 2005
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Re: Send Tupilak
I'm not much of a modder, but Swan suggested #watershape.
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December 4th, 2009, 09:46 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Send Tupilak
I honestly don't know what the complaint is. It will pretty reliably kill most any human-esq guy who doesn't have bodyguards - just try it. Sure you won't be assassinating vanir with that 5 attack, but as a human squisher it's pretty good. The thing about it is it's got a very large amount of hitpoints so it can take a couple spells to the face and keep batting away until it hits the (generally low defense) mage. If it was powerful enough to mow through bodyguards and thug gear it'd need to be significantly harder to cast.
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December 4th, 2009, 09:58 PM
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First Lieutenant
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Join Date: Nov 2007
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Re: Send Tupilak
Yes, it does seem to kill triton lords quite well, I was on your side remember? This other problem is more thematic than strategic--the tupilak undersea can become a seal, and it suffers from being a bear, so it should become a seal. It's very silly for it not to be a seal!
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December 6th, 2009, 08:18 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Send Tupilak
I say it should definately become a undead walrus underwater...or perhaps the LA atlantis priests should be able to animate walrusses.
Otherwise I'd say it is a good enough spell, when you have higher reseach you´ll get better assassination spells to use but before then the Tupilak is cool enough.
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December 14th, 2009, 12:12 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Send Tupilak
I could whip up a tupilak mod to give them a seal form. No problem.
HOWEVER.
Is it worth my time given that they're a niche national spell?
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December 14th, 2009, 02:15 PM
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First Lieutenant
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Join Date: Nov 2007
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Re: Send Tupilak
Quote:
Originally Posted by Sombre
I could whip up a tupilak mod to give them a seal form. No problem.
HOWEVER.
Is it worth my time given that they're a niche national spell?
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Well, I would always use the mod... but there's a fair chance that it would never actually be exercised during the remainder of any one user's Dominions career.
If the main hassle would be making the sprite, or the new unit or whatever (as opposed to the basic overhead of making any mod at all), then maybe you could just slap an amphibian attribute onto the bear and call it done. 
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December 14th, 2009, 04:29 PM
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BANNED USER
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Re: Send Tupilak
Ah, but you could do that in about 5 minutes.
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December 14th, 2009, 05:01 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
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Re: Send Tupilak
Quote:
Originally Posted by Sombre
Ah, but you could do that in about 5 minutes.
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I've never made a mod before, so more like 20-60 minutes while I fuss around learning, trying to test it, and so forth. But if it's that easy then I guess I will, if nobody fixes it properly by the time I start my next multiplayer game!
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December 14th, 2009, 05:27 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Send Tupilak
It's insanely easy. All you would need to do is download an existing mod. Strip out everything that isn't the basic 'name of mod' type stuff. Then enter this code:
#selectmonster [id of tupilak]
#amphibian
#end
BOOYAH. Done.
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December 14th, 2009, 06:47 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
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Re: Send Tupilak
in the time you wrote that, you could have done the mod
Still, i say bananadine should try to make i himself. We all started from somewhere, didn't we?
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