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Old February 28th, 2008, 03:39 AM
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Dedas Dedas is offline
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Default Re: EA Pangaea strategy

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Endoperez said:
Quote:
Dedas said:
Very good test, kudos Endoperez!

Based on your test it seems to me that in Pangaeas case it would be better to go with turmoil and put those 240 points on something useful instead, maybe a good pretender or boosting other scales. That would boost early expansion even further.
You only say that because it happens to coincide with your strategy.
Of course!

But besides that it is a good analysis.

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renojustin said:
Sloth also does decent damage to resource hungry nations, and stealth preaching is the best thing you can have your dryads doing besides research.

The spellsongs are pretty tough to implement with 15 range, for me personally, and aren't as useful as even, say, Storm of Thorns, which hits and discomfits units regardless of Air Shield or MR. Sure your dryads can do them too but Sermon of Courage is more useful.
I agree that you could use a few dryads as stealth preachers in some cases, but I think you are missing out big time if you don't use the spell songs. Initially you don't have access to storm of thorns, SoT is level 7! It also costs three times more fatigue and has less effects. Yes it does damage as well but if it didn't it would be one lousy level 7 spell. The nice things about the spellsongs is that you have them early on and can spam them in different combinations, like growth, then tune of dancing death... finishing with some tune of fear. Or why not just tune of fear. I had four dryads, a bunch of satyrs and some maenads rout a 4-5 times bigger army just by spamming ToDD in close combat. The enemies morale hit zero instantly and fled the next turn just, to be clawed to pieces by the maenads. Why not watch the replay in my first post to get the idea (I forgot to use barkskin though).
Needless to say both tune of growth and storm of thorns is positively affected by the growth scale, also by terrain if you didn't know. So if you want to take those spells to the enemy you want growth. But as explained above this is not the prime reason to choose it, it's just a very good and thematic bonus.

Pangaea is also a favorite of mine. Thank you for sharing your interesting and intelligent views on the nation.
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Old February 28th, 2008, 04:01 AM

Renojustin Renojustin is offline
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Default Re: EA Pangaea strategy

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You said:

I agree that you could use a few dryads as stealth preachers in some cases, but I think you are missing out big time if you don't use the spell songs. Initially you don't have access to storm of thorns, SoT is level 7! It also costs three times more fatigue and has less effects. Yes it does damage as well but if it didn't it would be one lousy level 7 spell. The nice things about the spellsongs is that you have them early on and can spam them in different combinations, like growth, then tune of dancing death... finishing with some tune of fear. Or why not just tune of fear. I had four dryads, a bunch of satyrs and some maenads rout a 4-5 times bigger army just by spamming ToDD in close combat. The enemies morale hit zero instantly and fled the next turn just, to be clawed to pieces by the maenads. Why not watch the replay in my first post to get the idea (I forgot to use barkskin though).
Needless to say both tune of growth and storm of thorns is positively affected by the growth scale, also by terrain if you didn't know. So if you want to take those spells to the enemy you want growth. But as explained above this is not the prime reason to choose it, it's just a very good and thematic bonus.

Pangaea is also a favorite of mine. Thank you for sharing your interesting and intelligent views on the nation.
Ok, this paragraph combined with an earlier Dryad thug post you made has convinced me to give their songs a shot. You do have an awful lot of dryads around midgame because they're so darn easy to produce as you expand.

Maybe I'll even give Maenads one more shot by going with Luck/Turmoil, Pans, and rush to mass protection.

I find the opponents to be fairly competitive with their AI set to Impossible; they have a huge bonus to production and vast armies of average combatants can be really difficult to beat when they're hammering at you turn after turn, so I find a medium-sized map in SP with 9 opponents set to Impossible a pretty fair assessment of the usefulness of a tactic.

Thanks to you too. I've greatly enjoyed talking about EA Pangaea in this thread, the nation I just stomped over one of the aforementioned games with.
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