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	| View Poll Results: Is the mass-production of undead priests via Life after Death an exploit? |  
	| Yes |      | 12 | 14.46% |  
	| No |      | 71 | 85.54% |  
	
 
 
	
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				May 7th, 2008, 03:08 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 Undead priests are treated as one additional lvl. |  
	
		
	
	
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				May 7th, 2008, 03:47 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 
	Quote: 
	
		| Kristoffer O said: Undead priests are treated as one additional lvl.
 
 |  Whoa.
 
LOL. I've been playing dominions for over 2 years now. I love all the random crap I find out from out of nowhere    
Jazzepi |  
	
		
	
	
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				May 7th, 2008, 04:00 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.And if your problem is thematic, then what are you doing with those death mages in the first place?
 
				__________________I'm in the IDF. (So any new reply by me is a very rare event.)
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				May 7th, 2008, 04:23 PM
			
			
			
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 Major General |  | 
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 
	Quote: 
	
		| Agrajag said: I don't see any exploit here, it's just the spell working as intended, and reanimation working as intended.
 And if your problem is thematic, then what are you doing with those death mages in the first place?
 
 |  Man, I get the same question all the time about my stockpile of virgins.
 
Jazzepi |  
	
		
	
	
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				May 7th, 2008, 05:06 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 Yeh, I don't see a problem with a powerful death mage making a ton of undead priests for a nation.  It's no worse than creating a pile of Liches or or Spectres for some tooty fruity "good" nation. |  
	
		
	
	
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				May 7th, 2008, 06:02 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages. |  
	
		
	
	
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				May 7th, 2008, 06:06 PM
			
			
			
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			|  | Second Lieutenant |  | 
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 Question for the thematic argument people:  Who leads all these free undead?  Don't you need death mages to cart them around, or does turning the priest into a soulless priest grant them to ability to lead undead? |  
	
		
	
	
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				May 7th, 2008, 07:19 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 
	Quote: 
	
		| lch said: I like the idea of a powerhungry evil god who is killing his minions to raise them as soulless death mages.
 
 |  Yes, but that goes against the themes for some nations which are not intended to be EVIL.  And there's a significant gem cost difference between using 5 death gems to change 20 priests(or more) into undead reanimating priests verses using 120 death gems to summon a few liches and several sceptres.
 
In regards to the gold for buying these priests, this purchase provides multiple uses... it's not a one bucket investment.  The priests will not only be preaching dominion, but they provide decoys, item catching and banishment defense.  The fort and temple already exist for most strategies, so it's not like an extra pair will need to be built.  Not every fort should have a lab in early game.  
 
As mentioned earlier the overall gem and gold cost is extremely cheap for nations becoming undead generators.
				__________________There can be only one.
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				June 30th, 2008, 02:12 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 Hi, the spell in question only works on members of the hall of fame. It would be a really sorry game if there's even one indie priest in the hall of fame. so I don't see it as a problem at all. Bwaha 
				__________________Always forgive your enemies; nothing annoys them so much.
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 He who laughs last didn't get the joke.
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 Alcohol and calculus don't mix. Never drink and derive.
 
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				June 30th, 2008, 03:13 PM
			
			
			
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				 Re: Mass-produced Reanimating Priests: Exploit? 
 So, after campaigning against the Life after Death exploit, I found myself in a position to abuse it in my current game.  However, I found that without Foul Vapors, its actually quite difficult to kill off your own mages.   Quite difficult!
 The poison cloud will work ... it seemed about 50% of the time, assuming you could make the battle last long enough.  However, half the time, the mages/priests would just get wounded/afflicted and run away.  And the mages who stayed and were converted to soulless often recieved 2-3 afflictions anyway due to the slow damage pattern of poison.
 
 To really make this trick work, you need a single spell which will (more or less) instantly kill friendly mages.  Unless someone can think up how to do this, then I would consider this trick more of a curiousity, rather than an exploit.
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