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May 8th, 2008, 01:28 AM
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Corporal
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Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Battle simulator debug commands? Easter egg?
Very curious!
I tried running Dominions3 with the -d command, but it refused to run. Then I ran it in regular mode, and both "K" and "U" functioned, or "K" did in any case. I used "U" to add 10 Lords of Corruption to the battlefield, but they didn't do anything, and both sides seemed to attack them. Then the application crashed!
I think the problem was that I had more than one unique unit on the battlefield. I then, in subsequent battles upon reloading the game, added an Abomination of Desolation, a King of the World, an Eater of Dreams, and a Maker of Ruins. The latter actually disappointed me horribly: it got killed by chaff infantry! However, I seem to have some issue with which side whatever I create is on when it fights. Usually, things I add seem to fight for the attacking player, unless of course they are the aforementioned doom horrors, in which case there seems to be an about 50% chance of joining the attacker's side or being, well, independent horrors.
I tested every other capital letter on the keyboard, and am sad to say that there doesn't appear to be a create commander command, because I would like to explore some commanders now...
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May 8th, 2008, 04:12 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Battle simulator debug commands? Easter egg?
It might be that added units are on side 3, that is neither attacker nor defender. Not sure. Horrors are always unpredictable and might attack anyone.
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May 10th, 2008, 04:48 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Battle simulator debug commands? Easter egg?
I stumbled upon this apparent easter egg: Shift+C when viewing a commander's stats on the strategic map shows their current battle orders. It could be more useful if you could actually assign orders in that screen since viewing everyone's orders with T can result in a lot of spam. :\
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May 16th, 2008, 11:51 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Battle simulator debug commands? Easter egg?
Funny. I can't make Shift+C work. I'm at the stat-viewing screen, and I hit Shift+C, and nothing happens.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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May 17th, 2008, 01:33 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Battle simulator debug commands? Easter egg?
You probably need the -d (debug) switch
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May 17th, 2008, 02:32 PM
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Private
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Join Date: Feb 2008
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Battle simulator debug commands? Easter egg?
I told myself to first be cautious and conservative when using this command.
Five minutes later, half the battlefield was covered with Wyrms.
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May 17th, 2008, 04:54 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Battle simulator debug commands? Easter egg?
Another nice thing is that adding a unit changes the pseudorandom generator, which means you get a different outcome. So if you fight battle, you can re-run it a couple of different times to see if the outcome was close or pretty much inevitable, whether you were (un)lucky or using a good strategy. Just add a random archer or something somewhere and see if the battle outcome changes--repeat a few times. (Probably more useful in the late game with lots of units on the battlefield and lots of spells. In the early game, adding an extra unit can divert calvary formations and otherwise change the nature of the battle.)
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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