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May 23rd, 2008, 02:19 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Random Questions
...Emergency launch!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 23rd, 2008, 03:00 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Random Questions
Personally it reminds me of the Star Wars novel where the Empire uses a cloaking device on freighters, not to hide the freighter, just its cargo. It scans as an empty freighter, until it breaks up and squadrons of TIE fighters float out and attack.
I think of them as Tenders. They don't hold the fighters inside, they are on external hardpoints and just detach.
The delightfully ironic thing is we stuck with 1.66/BM 1.13 to avoid the new 1.71 rule that fighters can only leave their carrier once a turn 
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May 23rd, 2008, 05:49 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Random Questions
Actually, this happens with all units (except that ground units get lost as they can't exist in space of course). I know some AI cargo ships who were carrying satellites and mines. It managed to launch some satellites before I killed it, but when it was gone, there were tons of mines and satellites in sector that I had to wipe after that battle. Apparently the cargo does not get destroyed if it can be used in space (fighters, sats, mines).
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May 23rd, 2008, 06:40 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Random Questions
it does require the relevant unit bay though. I just tested.
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May 23rd, 2008, 11:14 AM
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First Lieutenant
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Join Date: May 2005
Location: Outter Glazbox
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Re: Random Questions
Units like that (mines, fighters and SATs) are carried in an inert state. They are not sitting there on racks 'ready to go' they have to be "launched or primed" for operation. They would be sitting there as "Space Junk" with maybe a small chance that a small percentage of them would be in an operational mode.
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May 23rd, 2008, 10:02 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Random Questions
My opponent is now claiming it is a bug. I just used it once. He has benefitted from it maybe 4 or 5 times. As I said I had no problem with it, we could both do it equally. He begs to differ.
I will say no more.
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May 24th, 2008, 02:38 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Random Questions
How would you avoid it, anyways?
Not using carriers at all?
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Things you want:
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May 24th, 2008, 03:43 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Random Questions
Quote:
Xrati said:
Units like that (mines, fighters and SATs) are carried in an inert state. They are not sitting there on racks 'ready to go' they have to be "launched or primed" for operation. They would be sitting there as "Space Junk" with maybe a small chance that a small percentage of them would be in an operational mode.
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There was that epsiode of DS9 where they were preparing mines. Dax was demanding they hurry up and launch all the mines, while she avoided enemy fire. O'Brien told her she risked setting off every mine on the ship.
Edit: not that I wish to go on about it but if by some chance I've misunderstood his concern then I apologise for any seeming criticsm. I made the mistake once of failing to understand someone's point.
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May 24th, 2008, 12:26 PM
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First Lieutenant
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Join Date: May 2005
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Re: Random Questions
Even a better example yet. A chain reaction explosion of ordnance on the ship. Nothing would be left except bits and pieces of the ship.
DS9 is SciFi. In REAL life any explosive ordnance is kept in an inert state. It must be set or primed for use. O'Brien's reference had to be all the mines blowing up as a result of some catastrophe (like one detonating early)!!!
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