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Old April 26th, 2002, 09:43 PM

Phoenix-D Phoenix-D is offline
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Default Re: Separate strategic and combat movement

Remember that combat movement doesn't stack before you get too ambitious

Putting two afterburners on a fighter doesn't make it go any faster than one. Works the same for ships.

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Old April 26th, 2002, 09:59 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Separate strategic and combat movement

quote:
Originally posted by dmm:
Can you mod afterburners to allow you to put them on ships and bases? And can you make "negative afterburners" that are required for movement? (You would rename them "structural integrity field" or "inertial dampers" or some such.)


I've used the same graphic and called them 'Combat Thrusters'. The fighter Version is now called 'Small Combat Thrusters'.
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Old April 26th, 2002, 10:02 PM
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Default Re: Separate strategic and combat movement

They don't stack? grrrr, that's a pain. You'd have to have a whole set of them for different ships and tech levels.
But the most impt question is: do negative afterburners work? (Do they decrease your combat MP?)
If neg ABs don't work, then this idea isn't moddable at all, not even in a kludgey way.

Baron, can you do a quick check with your "Combat Thrusters?" Just put a negative sign in your modded file, and see if it has the intended effect.

[ 26 April 2002: Message edited by: dmm ]

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