.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old June 13th, 2008, 12:23 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: #start and #specstart under 3.17

I am still extremely confused since I had no problem before the patch, but I think I have found a simple solution. I will change SemiRandom to write #specstart instead of #start for the human players.

I do not want to leave out the #allowedplayer lines, because without them the user can select any era and any number of players which can crash the game due to insufficient starting locations available. In an ideal implementation, a nation with a #computerplayer command would not even be available for selection in the game setup screen. It would just be locked and grayed out. But that is not the case.

The obvious fix is to use #specstart for Hinnom (the human player) instead of just #start. The reason for wanting to just use #start was for games with more than one human so that any of the existing #starts would be valid and chosen randomly by the game. This was really not necessary since the hard coded #specstarts are assigned randomly by SemiRandom anyhow and only the server need have the map file.

Thanks again for allowing me use you good folks as a sounding board, and a special thank you Edratman for testing it for me. It boggles my simple mind that you achieved a good start! I tried at least 4 games and never had Hinnom start where it should have.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.