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  #1  
Old June 15th, 2008, 03:47 PM

chrispedersen chrispedersen is offline
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Default Re: Thoughts on EA Abyssia

Dragar: I think that the B4 on the Glyph is superfluous. If you are going to take that build, I believe the Fountain of Blood might be cheaper.

But that wouldn't be my primary objection: Waiting three years for a 4 blood mage probably isn't a worthwhile return.

And the +2 str for sacreds ... isn't necessary.
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  #2  
Old June 15th, 2008, 09:57 PM

Dragar Dragar is offline
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Default Re: Thoughts on EA Abyssia

its more a case of a bunch of the good blood summons are combination astral/blood, I was thinking there was no rush for the blood magic as I'd need time to accumulate that many slaves anyway? Especially with a lot of my early hunting going towards Boots of Youth

In terms of the +2 Str, early to mid game I'm relying on Lava warriors (MA), who use flails and have two attacks, I figured they'd get good use out of the bless? Especially when against high prot targets. What would you advise as an alternate minor bless?

I'll check out the Fountain to see if its cheaper, cheers.

D
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  #3  
Old June 16th, 2008, 03:51 AM
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JimMorrison JimMorrison is offline
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Default Re: Thoughts on EA Abyssia

Well S/B may be a worthwhile combination, but the 4B is 112 points, which is 2 Dom and 2 scales (if you left it at Dom4, which the math suggests you might have). I think the idea is that 2 scales and extra early capacity on your sacreds could be leveraged into affording more bloodhunting, affording you the ability to empower in B as much as you feel necessary.
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Old June 16th, 2008, 04:37 AM

Dragar Dragar is offline
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Default Re: Thoughts on EA Abyssia

My entire build so far is:

Imprisoned Divine Glyph F4E4S9B4
Dominion:7 (glyph starts at 4)
Scales: Order 3 Production 3 Growth 1 Misfortune 3 Magic 1

In test runs I have found that the limitation on building Lava Warriors is not dominion but resources. Even at 7 dominion I can rarely cap out due to resource limitation, but want it at least that high as obviously spreading heat is important for Abysia.

If I removed Blood 4 the biggest thing I could improve on would be Luck, the misfortune is painful early until I have decent PD in most provs to handle the barbarian hordes than invariably invade. So I could drop Misfortune to 1, and maybe have enough left over to get Dom 8? In return I lose the +2 str bless on all my Lava Warriors and require a chunk of blood and several turns to empower my glyph when he finally gets outs... One could also argue to drop the growth and eliminate misfortunate altogether, especially as I am to rush Constr 6 and get Boots of Youth before training any old age mages

I'm not sure, in my mind that strength bonus is worth it for my double-hit sacreds, I could be wrong though.

Note that blood/earth give some useful combinations too. As the glyph isn't going to be used for personal combat (unless I'm attacked at capital or have fanciful ideas about teleporting around with a poor combat chassis) pretty much anything useful its going to do besides research will take a lot of gems, hence I'm happy to keep him imprisoned and plan to have some decent supplies for forging and rituals when he's out.
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Old August 28th, 2011, 09:59 PM

sidhos sidhos is offline
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Default Re: Thoughts on EA Abyssia (guide)

Is growth 1 needed to increase population? I noticed my population dropping from my bloodhunting, but not repopulating when there is no bloodhunting or patrolling going on.
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Old August 28th, 2011, 11:08 PM

Nightfall Nightfall is offline
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Default Re: Thoughts on EA Abyssia (guide)

Personally I don't see much of a chance to have a good mid and late game as abyssia without using an awake rainbow pretender.

Without a good rainbow site searcher, your just not going to have enough gem income to compete after early game. And the single biggest thing that can scale your strength early game, finding a good indy mage site, is also very unlikely to happen without a rainbow pretender.
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