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  #1  
Old July 5th, 2008, 04:23 PM

Zipuli Zipuli is offline
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Default Re: New Finnish OOB

OK, bug with SPA Bn fixed. Also some little tweaks done, such as wrong small arms (RK) on support units early on changed to more correct ones. The AGL+Spec Jgr (or lack of) is intentional. Will fix readme. With the fix there'll also be AI picklists for the mod, so you may now play against modded finns with AI bying more rationally. The finnish AI is very infantry heavy, especially pre-1980s. I've written then up till 91 now, so will take some time to finish.

Zip
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  #2  
Old July 6th, 2008, 06:35 AM

Warhero Warhero is offline
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Default Re: New Finnish OOB

Great stuff man. Btw, how I can get those great sound files work with other nations too? It could be cool to hear with others too...
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  #3  
Old July 7th, 2008, 01:24 AM

Zipuli Zipuli is offline
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Default Re: New Finnish OOB

OK, newest version (6.1) uploaded and available as in the 1st post of the thread. If no more bugs are found I think this one is "it" for this version of SPMBT

Warhero,
If you wish to use my sound files with other nations, you need to use mobhack edit the nation you wish to use them. In the unit -window the sound number is the one used for movement, and each weapon can be given its own sound. I did not overwrite any old soundfiles with mine.

Zip

PS. Just got decisive victory in latest sce with 150 casualties vs enemy's 505. Lost few tanks mostly due to stupidity. 1st Co pushed a bit past the village before I stopped their attack due to high casualties (mostly received in the village and enemy counter attack that cought me by surprise), and each platoon was on point at least once. 2nd Co took the point and pushed all the way to the southern bridge, suffering only minot casualties. 3rd Co managed well with very low casualties taking all the northern part and also the final objective in south with a jaeger detachement supported by tanks. Biggest casualties were among tanks. After the sce I didn't have a single tank HE shell, and MG ammo was getting low as well

Any experiences with the scenarios by others?
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  #4  
Old July 7th, 2008, 12:36 PM

Koh Koh is offline
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Default Re: New Finnish OOB

Awesome, yet another new scenario! I'm gonna give this a try later today.
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  #5  
Old July 9th, 2008, 06:14 AM

Koh Koh is offline
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Default Re: New Finnish OOB

Ok, I just finished the new scenario. I got a decisive victory with 178 casualties and 3 tanks lost. The enemy lost 497. I was done by turn 37 due to a rather relentless tactic of advancing despite casualties until the point platoon was depleted to the point of losing it's combat efficiency completely. The casualties would've been lower but I suffered some unfortunate tank immobilisation to enemy ambushes and air strikes.

Whenever I made contact with the enemy, I always plotted a strong artillery barrages around half a mile ahead of my point to suspected enemy positions. At one point it proved to be extremely helpful as I completely annihilated around a company strong enemy formation moving against me. When my tanks reached the all they found was reduced routed squads with no return fire. All in all, a very nice scenario.

-Koh
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  #6  
Old July 23rd, 2008, 03:03 PM
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wulfir wulfir is offline
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Default Re: New Finnish OOB

Right then, pojhan poika..., this is a call to arms...

See attachement for Finland at War 1985 scenarios using Zip's OOB...

See youtube link for background story:

Finland at War 1985
Attached Files
File Type: zip 627522-Finland_at_war_1985.zip (1.73 MB, 170 views)
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  #7  
Old July 23rd, 2008, 04:31 PM

Koh Koh is offline
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Default Re: New Finnish OOB

Awesome intro! I am downloading this right away!
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  #8  
Old July 23rd, 2008, 05:04 PM
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hoplitis hoplitis is offline
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Default Re: New Finnish OOB

Oh my God! Wulfir is into the film business too!
SOMEBODY STOP THIS GUY!
Excelent! [img]/threads/images/Graemlins/icon09.gif[/img]
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  #9  
Old July 23rd, 2008, 05:17 PM

Zipuli Zipuli is offline
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Default Re: New Finnish OOB

Whoah Ulf! Great stuff there mate, cool video too!

And now back to Muurola, got work to do!

Zip

PS. Do you mind if I add these scenarios to possible new versions of the mod - would really appreciate it?
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