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  #1  
Old July 7th, 2008, 07:29 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Help! It\'s not fun!!

I tend to RPG, solo play, large maps. But I admit that its probably after 20 turns or so before I really get that feeling.

It did help alot when I had the nations narrowed down to the ones which best matched my playing style. Let us know if you are aggressive, defensive, researcher, stealth, tricky-tactics, barbarian horde, etc etc
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  #2  
Old July 7th, 2008, 07:50 PM

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Default Re: Help! It\'s not fun!!

Thank you all for the replies (except for the guy who took the trouble to post only that there was something wrong with me)<rolls eyes>.

Apparently, multiplayer is where it's at. However, I am a large map solo type of player. That being said, it seems that I need to do two things to achieve the fun factor:

Get past the initial expansion phase (first 20 turns or so) and figure out which nation suits my style. I tend to like to start slow and research. With that in mind, would any of you have any suggestions as to which nation and pretender god I should go with?

Again, thank you all for taking the time to get me going. If I didn't believe that the game was excellent, I wouldn't take the time to try to get my brain around it!

(edited for punctuation)
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  #3  
Old July 7th, 2008, 08:11 PM

Sombre Sombre is offline
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Default Re: Help! It\'s not fun!!

I generally point new players to Abysia because it has lots of pretty battlemagic, it's very straightforward and you can see how powerful magic can be. You also can't hurt your own troops with friendly fire and you get some neat sacreds and units to play with as well as lots of gems to experiment with fire spells.

As for the pretender, I suggest a rainbow (a pretender with relatively low levels of magic in lots of paths) so you can try out more spells should you wish and find more interesting magic sites by searching.
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  #4  
Old July 7th, 2008, 08:59 PM

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Default Re: Help! It\'s not fun!!

Quote:
Clownhammer said:
I tend to like to start slow and research.
With respect - if you are finding the game to be dry, you should aim for a fast start with fast research. This will get you out of the "mundane" portion of the early game and into the parts where you are can really play with battle spells/tactics and blow up whole armies with rituals and whatnot.

Go with Aby or Mari as people have suggested since they are straightforward. You might also consider an SC pretender as they give you quite a range of tactics pretty early on, depending on how you choose to equip them.
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Old July 8th, 2008, 10:35 AM

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Default Re: Help! It\'s not fun!!

Another opinion for you. I played only SP for a few years (Dom I, II and III) before stepping into MP. Single player can be a lot of fun, a huge amount of fun, but it is very different than MP. I would argue that MP is more fun, but it has drawbacks. So don’t feel you must play MP. Also, unless you don’t mind getting your butt handed to you on a platter, don’t enter MP until you have a solid understanding of the game. Others will disagree, but I don’t find sink or swim the best learning technique when you don’t know the basics.

Another thought. Despite your preference for large maps, your learning curve will peak faster in some smaller maps. If you are determined to enjoy (which many of us clearly encourage) run a series of two or three fast small maps with different nations. Devote 45 minutes to each. Play and try out new things. Then, when you move on to one of the big maps, you will have a stronger conceptual grasp of what is possible and will get more out of your game. Some folks might blanch at the idea of putting in two hours of “training” but if you really are into big maps, two hours of gaming is nothing to you. The big maps will consume hours…

Finally, I second the advice to boost magic sites to 70 and choose fast research.
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Old July 8th, 2008, 11:08 AM

parcelt parcelt is offline
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Default Re: Help! It\'s not fun!!

Another option to get into the game and start enjoying it (SP), is to take a nation that is suited for SCs. I remember finding the game somewhat dry in the very beginning, until I tried Shinuyama which has recruitable SCs. Then try out forging different items. Then have a blast just taking out Bandar Log's armies of 10000 monkeys with just a handful of your SCs. They'll quickly become experienced heroes and add some role playing to the game.

Another good suggestion made above is to try Abyssia and play around with fire magic. That's when I got into magic.

Once you get to know the game a bit more, the starting turns won't be boring anymore either. You will have your long-term strategies set out, and every turn counts (in MP more so) in order to maximize your goals. I now actually feel that the starting turns are some of the most exciting, especially in MP.
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  #7  
Old July 8th, 2008, 02:39 PM
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Default Re: Help! It\'s not fun!!

Hello Clownhammer, and welcome aboard.

Almost everything has been said.

I can garantee you that this game IS fun! I almost exclusively play at it since now 2 years, and exclusively in SP, and I had, have a LOT of fun!

All advices are good: try small games with victory points to handle basic game mechanisms.
Then, try some nations which you think fit you gamestyle.
Read A LOT on this forum! Especially the strategy index, and try that is explained.
Try every spells that inspire you and see what happen.
Whatch the battles, and you will learn a lot. Adjust your army placement and your commanders scripts and look at the results.
If you want to really go deep, you have to learn handling magic, and for that play some games in EA with magic site frequency set at the max to experiment a lot.

For nations, EA Abysia is one of my starting ones, along with EA T'ien Ch'i and EA Vanheim a bit, but I don't recommend the last for beginners. Arcocephale is also a good choice.
MA Machaka is versatile in magic, but a bit tricky to handle at first.

I would not advice trying SC or thugs in the beginning, because I think that it requires some game comprehension and some magic items experiment first, but it's your choice, and as parcelt said, it may fit you. Try it.

Well, that's a lot to try!
But as JimMorrison said, the real treasury is the content of the game, and I must admit that, after two years of playing, I only discovered probably less than 10 or 15 % at most.
So, you have many long years before you

I can say anything about MP, but I must correct you: it is NOT all about MP with Dom3! Believe me!

See you around on the forum.
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  #8  
Old July 8th, 2008, 03:33 PM
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Default Re: Help! It\'s not fun!!

Quote:
QXel said:
I can say anything about MP, but I must correct you: it is NOT all about MP with Dom3! Believe me!


I agree, there are many methods for providing a challenging SP game. As time passes the SP gamer can even provide one AI opponent with 20+ SuperCombatants at the start of a game, which works fine on large maps.

Large maps should also use victory points otherwise it can take months to finish a game.

Quote:
QXel said:
it is NOT all about MP with Dom3! Believe me!

The patches seem to lean towards being all about MP. From what I've seen the computer AI opponents haven't been improved in any patches despite having multiple problems. Some of these are probably difficult to fix yet I'm sure others are not so complex.

1) EASY FIX DIFFICULTY: Computer opponents sending pretenders into the arena death match. Pretender tag should make it easy to stop this unit from participating. It's so sad to see 10+ AI pretenders getting killed because the AI doesn't know better.

2) HARD FIX DIFFICULTY: Computer opponents starving its own troops. This causes the AI opponents to lose battles, even important battles. This would probably be more difficult to fix, yet at least the human player can set supplies to 300 as a semi-workaround.

3) HARD FIX DIFFICULTY: Computer opponents blindly drop items on mages/commanders. This causes AI opponents to severly hurt its own mages as it places full steel plate on a low hitpoint caster. It's rarely able to use important magic item boosters as well. This is another task which would probably be difficult to fix.

4) EASY FIX DIFFICULTY: Computer opponents lack knowledge of which globals it should NOT be casting. Globals such as Utterdark and Perpetual Storm will do more damage to the AI opponents 99% of the time. If given a high astral and blood pretender I worry whether it may even cast Astral Corruption which would totally devaste any AI opponent. It should be very easy to prevent AI opponents from casting specific spells since it's already done for spells such as Wish.

5) AVERAGE FIX DIFFICULTY: AI opponents choose wrong scales causing even an Impossible AI setting to choke and wither away. The higher difficult settings should include wiser scale/pretender builds. Poor scales and dominion has been known to cause AI opponents to die very very early... such as Mictlan. Some nations already have programmed scales such as Abysia for its heat so the difficulty is probably average.



The last patch I recall which improved the computer opponents was the Burden of Time fix during Dominions_2.
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  #9  
Old July 8th, 2008, 03:37 PM

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Default Re: Help! It\'s not fun!!

I don't think this is really the place for a complaint about lack of changes in the AI NT Jedi. Clownhammer is unlikely to be worried about these things for quite a long time.
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  #10  
Old July 8th, 2008, 03:44 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Help! It\'s not fun!!

As much as I love solo play thats not at all what I see. Im not sure what MP things you feel are in the patches. It doesnt take much scrolling thru the fix-list to see a number of AI spell-casting improvments.

Most of the patches lately seem to be mod commands (Johan) and new nations/units (Kristoffer)
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