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Old July 11th, 2008, 06:52 PM
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Mobhack Mobhack is offline
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Default Re: AAA Question.

As does movement (if you move in a turn, you are less likely to fire AAA in the following arty phase), and being locked onto a ground target - if you are currently prosecuting some grunts with your flak (or a vehicle with an AAMG), then less chance it will fire at passing planes as your interest is currently elsewhere. Also experience - an experience roll is taken to fire AAA, lesser experienced crews will therefore fire less often.

Best place for flak is on a bare open hilltop with 360 degree arcs of fire, on a map with long sight lines (good visibility).

Range can be an issue - if past 50-60% of current visibility, then the to-hit chance is reduced a bit and that could take the estimated chance below what the gunner thinks is worth opfiring on.


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Old July 15th, 2008, 09:13 PM
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Default Re: AAA Question.

I always try when possible to have only 50% of my AAA assets moving at any given time. Plus I try to move them to locations with good coverage including ensuring they are overlooking at least some of my units. High tops are good when there is long-range visibility, however, this I find also increases the chance that JABO's will go after them instead. Remember, also shot down fighters are good but interfering with the attack is a good thing as well and in real combat AAA did more of the later. It's hard to aim when flak and tracer are flying around you!!
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