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July 25th, 2008, 08:39 PM
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Corporal
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Join Date: Jul 2007
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Re: Random Questions
Quote:
Captain Kwok said:
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.
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Are you saying population has emissive 20?
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July 25th, 2008, 09:01 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Random Questions
No? Partial damage to population is not stored. Either full 1M pop unit is killed, or none at all.
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July 26th, 2008, 11:00 PM
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Corporal
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Re: Random Questions
That sounds like the same as saying population has emissive 20.
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I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
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July 27th, 2008, 02:46 AM
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Shrapnel Fanatic
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Re: Random Questions
It isn't. Pop with emissive 20 would mean 0 pop die with 1 to 19 damage, 20 pop would die with a 20 damage shot, 100 pop would die with a 100 damage shot, and so on.
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July 28th, 2008, 12:56 AM
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Shrapnel Fanatic
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Re: Random Questions
Emissive was fixed from that lame scheme in the mid beta, Fy.
If it were 20 emissive points, there would be no losses from 1-20 damage, then losses = damage-20 above that.
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July 28th, 2008, 01:45 AM
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Shrapnel Fanatic
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Re: Random Questions
Eh. Still totally different from population damage behavior!
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July 29th, 2008, 01:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Random Questions
Why do people have assumptions of meaning other than what was said in normal conversation? It seems to be a whole lot of bother for a negative return.
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