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  #1  
Old July 25th, 2008, 08:39 PM

Sardia Sardia is offline
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Default Re: Random Questions

Quote:
Captain Kwok said:
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.
Are you saying population has emissive 20?
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  #2  
Old July 25th, 2008, 09:01 PM
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Fyron Fyron is offline
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Default Re: Random Questions

No? Partial damage to population is not stored. Either full 1M pop unit is killed, or none at all.
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Old July 26th, 2008, 11:00 PM
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Default Re: Random Questions

That sounds like the same as saying population has emissive 20.
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Old July 27th, 2008, 02:46 AM
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Default Re: Random Questions

It isn't. Pop with emissive 20 would mean 0 pop die with 1 to 19 damage, 20 pop would die with a 20 damage shot, 100 pop would die with a 100 damage shot, and so on.
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Old July 28th, 2008, 12:56 AM
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Default Re: Random Questions

Emissive was fixed from that lame scheme in the mid beta, Fy.

If it were 20 emissive points, there would be no losses from 1-20 damage, then losses = damage-20 above that.
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Old July 28th, 2008, 01:45 AM
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Default Re: Random Questions

Eh. Still totally different from population damage behavior!
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Old July 29th, 2008, 01:10 PM
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Default Re: Random Questions

Why do people have assumptions of meaning other than what was said in normal conversation? It seems to be a whole lot of bother for a negative return.
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