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May 14th, 2002, 12:45 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Both because of real life, and because the Boards were down, the next Version is delayed till Tuesday afternoon, California time.
I promise it will be out then.
One thing going in will be some changes to monsters; it is rather embarrassing to be the creator of a mod, and have part of your mod killing you consistently. My excuse is that Rollo actually made the space monsters, I merely included them.
Derek
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May 14th, 2002, 03:47 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Derek:
...One thing going in will be some changes to monsters; it is rather embarrassing to be the creator of a mod, and have part of your mod killing you consistently. My excuse is that Rollo actually made the space monsters, I merely included them.
Derek
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Yeah, monsters are pretty tough aren't they. In Devnull Mod missiles work well against them, but you toned them down in your mod (no offense, just banter).
I agree that monsters need some modifications and the new Version is almost ready (next weekend, I suppose).
Rollo
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May 14th, 2002, 08:04 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Here's the latest changes:
Quote:
v 1.04 05/14/2002
Added in BuckyTube Gel Plating, courtesy of Suicide Junkie, from his P&N mods. Also added in 'BuckyTube Engineering' tech area, to complement it.
Messed with the AI over the weekend. It still needs work.
Raised Monster Tech to 250k (from 200k) because the monsters are still kicking my butt when I play it....that'll show 'em!
Cleaned up a number of minor things
v 1.03 05/11/2002
Changed the combat to hit modifer per square from 10 to 5; I wanted long distance weapons to have a reasonable chance of hitting
Changed population mass from 1000 to 500; while I like the Proportions model, I wanted it to be a bit faster, especcially in moving people around
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I would be posting v 1.04 today, but, no uploads on the board. When the uploads are working, I'll post it.
Derek
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May 14th, 2002, 10:01 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
I'm trying to use a downloaded ship set. Do I just extract the image files into the pictures folder of Derek's Mod, or everyhting or what? I have never quite been able to use other ship sets in other peoples mod. I need someone to write "Modding for Dummies" Thanks.
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May 14th, 2002, 10:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
You want the shipset's files to end up in the following place:
c:\...\se4\"modname"\pictures\races\"coolshipset"\"coolshipset"_cruiser_portrait.bmp
Where the items in quotes should be changed appropraitely for the shipset and mod.
__________________
Things you want:
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May 14th, 2002, 10:30 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Suicide Junkie, um, I don't know how I really did it, but it seems to work. I extracted the ship set, SWemp1 into only Derek's Mod folder. I didn't do anything other than that.
I loaded up a game to see if they were there and they were. Might I be expecting some crashes in the future because I extracted this way? Thanks.
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May 14th, 2002, 10:38 PM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Oops, one Last thing, Derek mentioned that the mod update is done, just not available for uploading on this formum. Is it available to upload somewhere else. Thanks
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May 15th, 2002, 01:09 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Well, here you go. The latest Version, v1.04 is up.
Located here
Derek
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May 15th, 2002, 04:56 AM
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Sergeant
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Join Date: Nov 2000
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek:
Just FYI, I dont believe the Missile mounts are functioning properly. I did some tests with your mod and one of my own using Missile mounts that did increased damage and the extra damage doesnt appear to be added.
This was something I recall from the initial release of SE4 and it doesnt appear to have been implemented.
You can run some tests yourself (it works best if you REALLY increase the damage so that you can easily see if they are getting it or not) and if there is something I'm missing, please let me know.
Thanx,
Talenn
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May 15th, 2002, 05:12 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Just because:
I think I have Star Wars fever, and therefor am starting a campaingn of conquest of a new galaxy utilizing the Star Wars Empire ship set which conviently contains extra ship styles to accomadate the Derek's Mod extra ship classes nicely. I like variety. Unfortunately, there are only three troop types. Derek, What are the odds that you might add a few more, ie: infantry (a bunch of pee shooter bearing grunts that serve as track pads) and huge troops (those majestic ironclad behemoths that instill mortal fear in those common folk that don't know any better -without firing a shot) so that I may utilize some of those cool stormtroopers and AT-AT's. I really like your fighter concept, and it adds nicely to creating specialized units, I would like to extend that to the ground pounders.
Maybe like in PvK's proportions, you could manipulate those track pads into cannon fodder masses(cheap, but sure can hold their ground - defense bonus) and specialized infantry with some to hit and defense bonuses, but really expensive(something that could be greatly utilized in cargo holds of a gunship sized fighter and dropped covertly past enemy planetary defenses.)
Breakdown:
Infantry *TL I (Pea Shooters)
Small Troops *TL II (Light and Heavy Weapons)
Medium Troops *TL III (LW and HW, armor and other gizmos, ex: IFV's)
Large Troops *TL IV (tanks and artillery)
Specialized Infantry *TL IV (special forces, rangers, recon)
Huge or Behemoth Troops *TL V (Toys R Us on the go)
Also, I don't know if I requested this before; but, what about adding boarding party components to be utilized on gunship sized fighters, perhaps the ability to land troops on planets too(see above example of special forces). I don't know if this would be hard to mod in, it sure would be cool though.
Did I mention that this is an excellent mod. Bravo. So what do you think about those troops. Thanks.
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